CompuServe Thread

Golf ball Mesh or textur

17 messages in this thread
#25067From: Gary DansieOct 17, 1992 6:24 PM
I'm looking for a golfball mesh or texture to use in a logo, if anyone has one could they please upload it, or if someone would like to make it or tell me how to make it it would be appreciated, I can even pay ya for it.
#25076From: Yost GroupOct 17, 1992 8:01 PM
Viewpoint Engineering (800/748/4170) has a golfball mesh they did for one of the golfball companies. It's HUGE, but it's extremely accurate. – G
#25078From: MARTIN G FOSTEROct 17, 1992 8:22 PM
Gary, Viewpoint engineering in Orem, UTAH sells a mesh file which is highly detailed and probably costs around $200, at a guess. I have a friend who made one with a geosphere and a special bump map – this looks very good until you get very close (full screen). I recommend Viewpoint for extreme detail and my friend would probably sell his for a lot less if you don't get more than 1/4 screen of golf ball in the animation. Let me know what you think and I could put you in touch with him if you want to go the cheap route. Martin
#25095From: Ron Ruvalcava Jr.Oct 18, 1992 11:14 PM
Gary, I have a golf ball and map you could tryout. I think this is one Martin metioned. Because of the way I mapped the ball the flaws really show if you need to rotate the ball around. Give me a reply if you think it still might be useful. Good luck! Ron
#25168From: MARTIN G FOSTEROct 19, 1992 10:51 PM
Ron, You sent your message to me instead of Gary! Anyway, no it's not your texture it's David Carroll's and it has no seam at all and the indentations are uniform all over. BTW, Viewpoint's golf ball is $400! Wow, those guys are out of this world! Martin
#25189From: Ted BoardmanOct 20, 1992 5:13 AM
Martin I tried to model a golf ball in version 2 of the AutoCAD AME program a while back and it took two days, the dxf file was 26megs and the golf ball still wasn't very good at all. $400 is not so bad if you really need to have one. It's justifying the cost to the customer that's the hard part! So what's new, right?<g> TedB
#25205From: MARTIN G FOSTEROct 20, 1992 1:56 PM
Exactly Ted. I just can't imagine being able to pass on that expense to the client's I have and then still making money on my animation. Especially, if the golf ball is just one of many "props" in the scene. Martin
#25372From: ALAN J GARDEOct 23, 1992 10:23 AM
I have a partner who has done some golfball animations in the past Leave email to me or to Linkscapes and I may be able to get you the info or even do it for you. By the way, Linkscapes builds 3d terrain models from survey data then renders and animates them. Is there any intersest in our services? We would work out any number of possibilities at very little cost.
#25486From: Gary DansieOct 25, 1992 8:46 PM
All I need right now is a texture that looks like a golfball. Tell me what you can do!
#25537From: Tobias FranoszekOct 26, 1992 3:41 PM
Just saw your message: Creating a texture for a golf ball is fairly easy if you have Animator Pro. Someone loaded up two POCO programs called TILExx.POC. All you have to do is draw one of the "bumps" (whatever you call these in english) an then let the POCO program tile it all over the screen. If you can't find them in the file area, leave a message. I should still have them somewhere. — Tobias (germany)
#25488From: Gary DansieOct 25, 1992 8:51 PM
I'm not going to pay 400$ to do it. I think I'll just take a frame grab of a golf-ball with my camera and change it to a Targa. Thanks for all the help though. If It doesn't work I"ll get back to you all.
#25507From: Yost GroupOct 26, 1992 10:03 AM
Take a look at the "Stillife.3ds" file that (I believe still) ships with 3dsR2. It's a vase and a flower. The bump map used for the vase will probably work for a golf ball if you scale it properly. – Jack
#25573From: Gary DansieOct 26, 1992 10:45 PM
I dunno. THat is brown though. How would I get it to work?
#25590From: MARTIN G FOSTEROct 27, 1992 1:48 AM
Gary, The bump map just creates bumps it doesn't give a material colour. You can just use that material and change the ambient,diffuse and specular colours to get the effect you want. However, the bad news is it probably won't work since (although, I haven't checked) you'll have the same problem of the dimples getting squeezed at the poles. You have to create a special map to make this work – you have to imagine how the dimples will be squashed at the poles then paint a map with dimples scaled proportionely larger as they approach the top and bottom. Did you call David Carroll (714)775-3130 at that number I gave you? He has the exact map I'm talking about. Save yourself further frustration and call him… Martin
#25645From: David TaffetOct 28, 1992 10:06 AM
Hey, for such plane->circle mappings wouldn't the Mercator world maps provide at least a hint of how to go about proportioning things? FWIW
#25729From: MARTIN G FOSTEROct 29, 1992 2:16 AM
David, Exactly! That's the principle. I was going to say that but I had forgotten the name of that flat map projection style used for world maps. I like the idea of having an IPAS .sxp material which takes a cel or other bit map of a single repeatable pattern, for example, and maps it over any object staying planar to all faces. This could be used to texture map extremely complicated objects after they are created. Maybe that could be my first IPAS routine! Martin
#25758From: David TaffetOct 29, 1992 2:57 PM
I'd say yes! to that IPAS routine. It ought to be pretty straightforward, too. I wouldn't be surprised if even the Encyclopedia Brittanica had the math formulas in it. Certainly, a reasonably large city library would have books on mapmaking that would cover it, too. (Do I get a copy of the routine? <g>) DT