CompuServe Thread

#A1200 LAUNCHED IN UK!!!

48 messages in this thread
#74202From: Paul RigbyOct 22, 1992 12:22 PM
Hi Guys, The A1200 was officially launched by Commodore UK in London yesterday. Specs include 14Mhz 68020 and 2Mb Chip RAM. The new AGA chipset will, also, be included. The Amiga will be released in an A600 casing that has a numeric pad grafted onto the side. All other ports, etc, remain as per the A600. A number of software houses were showing screens of new games that take advantage of the the new chipset – Microprose being one of them. EA were showing an AGA compatible Deluxe Paint. Price? 399 pounds. I know that Microprose were disappointed that the A1200 doesn't include HD floppies to lower disk swops (more as a reaction to the 2mb Chip RAM). However, on the whole the software houses present were very happy with the release. Paul
#74207From: Denny Atkin [COMPUTE/AmiOct 22, 1992 2:01 PM
AGA games? COOL! And the 399 pound price is GREAT! I was expecting it to be higher, closer to 499. Remember, the A600 was 399 pounds only a few months ago. Bet some people are going to feel goofy about buying those. Actually, probably not. From what I read of letters pages in many UK mags, there are a lot of people who'd prefer the 600 at the same price simply because it's more compatible with the 5 pound budget game they bought last year… Sigh.
#74227From: Paul RigbyOct 22, 1992 4:51 PM
Hi Denny, Yea, agree with the A600 price point issue. But isn't this, yet another, example of the paternal attitude that `single product' (for want of a better phrase) computer companies exhibit? Apple is *exactly* the same. Although I really referring to new model releases without prior warning (both Apple and Commodore are guilty of this) rather than price drops. On the other hand, PC owners are going through a parallel experience – they buy a new PC and the price drops a 100 pounds the following month. I've tracked a 486 that I'm interested in buying drop 400 pounds in the past sixt months. The penalty of progress I guess. I don't follow your last point – what does the price point have to do with compatibility? (It's late, if I've missed a subtlety, forgive me.) Paul
#74244From: Denny Atkin [COMPUTE/AmiOct 22, 1992 8:18 PM
Paul, I was just saying that by the gripes I'd seen in some UK mags about the A500 Plus, that it seems there are many users over there who are far more concerned about compatibility with ancient cracked games and eurodemos than performance and ease of use. And that these people will probably like the A600 better. (And call Commodore stupid for making the 1200 "incompatible" with some games, even though it's the game authors' faults.)
#74300From: Paul RigbyOct 23, 1992 7:19 AM
Hi Denny, Yes, you have a point re. compatibility. However, the users who do complain tend to be people who have spent good money on umpteen games at around 20 pounds or so a time. When they buy an `upgraded' machine they expect it to run run their existing library of software (non-cracked, true-blue stuff). When it doesn't you get the backlash. New users don't care 'cause their, newer, library holds more `disciplined' software. Yes, the programmers deserve some flak bu I think Commodore should take some of the blame for `wayward' games software, here. They should have been more forceful, as Apple were, enforcing OS rules and guidelines. Paul PS: Atari, of course, are the worst offenders – witness the STe debacle.
#74334From: Robert HayesOct 23, 1992 6:26 PM
How is CBM to be forceful regarding OS rules? Firebomb the offices of developers who don't follow the guidelines? It's very difficult to determine for sure whether a program DOES follow the guidelines, until an OS breaks a piece of software – is CBM to hire software engineers to deassemble machine code and look for illegal usages? <g> No, lousy programmers get the blame in my book. (Or I should say, good programmers but lousy software engineers). ex
#74359From: Paul RigbyOct 23, 1992 9:41 PM
Robert, If you read my message I did say that programmers should shoulder some of the blame. However, if I can throw a metaphor at you, Commodore (from the off) sailed a wayward ship. They failed to give the HMS Amiga much direction (except a very general one) or offer it much discipline. At Apple, when Steve Jobs was developing the MAC with his team, he convinced several developers that the MAC was worth developing for (well before the machine was launched). He then hovered in the background making sure that the software attained a uniform look and feel, followed the MAC guidlines and so on. To reign-in adventurous programmers, the MAC team included over 500 features, burned into the Apple chips. These were features that programmers, themselves, would normally develop. Hence, with this new computer, these programmers found no need to create their own tricks to aid development. An important time to offer close support. Why? Well, when the MAC was launched the majority of MAC programmers found no great need to adopt a wayward programming stance (sure it happened later but the majority had already been `house-trained' creating a neat knock-on effect along with Apple's aura (or hype) of a new religion in computers. Rousing stuff). This sort of enthusiasm just didn't occur with the Commodore. Hence the ever-present problems with illegal programs. Let's face it the MAC was the `Gospel according to Jobs', the Amiga was a business proposition for Commodore. I stand by my statement. Commodore could (should) have done a lot more before initial release. It would have increased a uniform look and feel and lowered the rebel element in the programmer's union. Paul
#74371From: Jim Nangano/SYSOPOct 23, 1992 10:34 PM
Actually CBM does hire software engineers to disassemble "problem" programs. That is why there are so many "compatibility hacks" in the 2.04 operating system. They put a lot of work into work-arounds to continue supporting programs that broke the rules. In some cases, the programmers could be "excused" because the rules were never clearly stated. In other cases, programmers just made some erroneous assumptions about undocumented behavior. Commodore engineers really bent over backwards to support a lot of programs. Some things that were found were so flagrantly illegal that they were not supported. Other things would have required too much extra code (it's amazing how fast the ROM space fills up) to maintain a compatibility hack. Still, IMHO, they did a heck of a job! – BobR
#74385From: John GagerOct 24, 1992 2:15 AM
I have to agree Bob, CBM did a heck of a job trying to support those errant programs with 2.04. I could see improvement with each release of 2.x for the 3000 during the beta releases, and 2.04 fixed a lot of broken software with the compatability hacks. John – K7KB (Flying via AutoPilot)
#74578From: Vic WagnerOct 25, 1992 7:11 PM
Paul, I disagree, C= is under NO obligation to 'enforce' the rules as you say. C= were (and still are) VERY explicit about what is and is not legal on the Amiga. A program we wrote in 1986 still runs on the current machines (yes, we've updated it to take advantage of the new stuff). So…in summary IT IS THE PROGRAMMERS FAULT THEIR GAMES DON'T RUN ON THE NEW MACHINES. Print that in bold type on the inside of your eyelids.
#74741From: Paul RigbyOct 26, 1992 5:32 PM
Dr Vic, While I am not in favour of Do-it-Yourself Surgery I will attempt to deal with your point. I don't think I used the word "enforce" when talking about legal/illegal software. My message dealt more with `encouraging' programmers to do their `duty'. Apple didn't `enforce' their developers to stick with their look and feel (at least not initially) when they were developing the MAC. What they *did* do was to provide as much help and encouragment to developers and programmers alike. I have heard *many* programmers declare that, in the early days, Commodore were not exactly the excited evangelists that Jobs and Co. showed themselves to be. The Amiga was a financial life-saver, it wasn't a way of life. They didn't, in effect, care *that* much. I can bet that: Yes, Commodore are very explicit about the rules re. Amiga software development; True, also, they are under no obligation to encourage people to follow them; Yes, programmers should take their share of the blame on producing illegal software (a fact I mentioned in my original message). BUT Commodore could have done a hell of a lot more to encourage programmers, to remove any reason why they *should* want to produce illegal software, to afford some back-up and support instead of the half-hearted attempts they have provided over the years, etc, etc. Like I say, take Apple as a comparision. Their situation is not a perfect one but they made *that* much more effort and got *that* much more reward from it. Paul
#74615From: Paul ToalOct 25, 1992 10:52 PM
You thought Commodore should share some of the blame for broken games? Not even a little, the game writers are 100% guilty of asking for trouble, they screwed up and it's now time to try and explain away.
#74742From: Paul RigbyOct 26, 1992 5:33 PM
Paul <You thought Commodore should share some of the blame for broken games? > Re-read my original message re. Apple. Sure, Apple have illegal software problems but not as great as Commodore. Commodore did not make great efforts to train, if I can use that word, programmers into an Amiga `culture'. In fact, they tended to create their own. Commodore have always had a `hands-off' approach to the Amiga which does have benefits in that it allows Amiga developers to soar the heights without being tied down. On the other hand, it also encourages programmers to go `illegal'. I disagree with you. Yes, programmers should take some of the blame but Commodore should also take a piece of that particular cake as they, in my eyes, have done next to nothing to prevent/restrain/curb illegal programming. Like I say, take Apple as a handy comparison. Paul
#74749From: KEITH YOUNGOct 26, 1992 6:09 PM
Paul, I have to disagree with you… if you read through the (mounds of) documentation provided by C-A (and CATS), time and time again, you'll run across text to the effect of 'do it this way and we'll make every effort to keep you working' and (more to the point) 'do it this way and you are _guaranteed_ to break'. There are a lot of other examples, and there are some 'grey' areas, but I think you'll find that the programs that break tend to be game programs, and tend to do things that were specifically documented as being 'illegal' on this machine. Then of course, there's MS Amiga BASIC which used the upper bits of pointers for thier own needs, but we all know about MS (maybe we should cut them some slack, after all, they've been programming brain dead computers for years…. nah). Sure, C-A has thier part in promoting good software practices and in my view (and many others, I'm sure) they've done an outstanding job. But if you don;t read the info suplied, or choose to ignore it, you (the programmer) are the _sole_ person to blame when it breaks. – Keith
#74795From: Peter M. D'AngeloOct 26, 1992 10:59 PM
Someone correct me if I'm wrong. "If the Amiga 4000 has a fallback mode all the way back to the OCS, Shouldn't the 1200, thus making it compatible with all software????? Peter Live from New York on Autopilot
#74868From: Denny Atkin [COMPUTE/AmiOct 27, 1992 11:51 AM
Paul, That fallback mode you mention is part of AmigaDOS 3.0, so I'd assume any machines running AmigaDOS 3.0 will have it.
#74221From: Sean LallyOct 22, 1992 3:53 PM
Paul, Is there a show going on in London now? If so, what is it and where? Thanks for any info. -Sean
#74225From: Paul RigbyOct 22, 1992 4:38 PM
Hi Sean, It's not a show – press only, I'm afraid. I'm the editor of an Amiga mag called Amiga Mart. One of my writers attended the show (I was busy getting the next issue out <g>). Paul
#74403From: Sean LallyOct 24, 1992 8:17 AM
Paul, Just curious. If it had been open to the public I guess I would have heard of it. Thanks for filling me in. -Sean
#74425From: Paul RigbyOct 24, 1992 3:40 PM
Hi Sean, No Problem…and don't forget, Amiga Mart is out every month at a measly 95p, without needless and expensive cover-disks, from your favourite newsagents and packed with all kinds of pure, wholesome Amiga information that is digestible for all of the family. It is ecologically friendly, doesn't leave inky finger-prints and protrudes from the back-pocket of Levi jeans in a jaunty fashion. Issue 3 is on the shelves now. Thankyou (smiles, with the light twinkling off his capped teeth). Paul (Glorious Editor of the Illustrious Amiga Mart) PS: We should have the first pictures of the Amiga 1200 on the front cover for issue 4.
#74525From: Sean LallyOct 25, 1992 10:36 AM
Paul, I'll have to look for it. Is WH Smith stocking it? The only British mag I regularly buy is Computer Shopper, but I'll give yours a chance :-). -Sean
#74570From: Paul RigbyOct 25, 1992 5:54 PM
Hi Sean, Yep, Mr Smith has the honour of holding, in his proverbial retail mittens, stocks of our mag. Give it a go. You might be disappointed (well, nothing is certain is it? <G>). Paul
#74595From: Sean LallyOct 25, 1992 8:14 PM
Paul, I'll go have a look tomorrow. -Sean
#74667From: Sean LallyOct 26, 1992 4:34 AM
Paul, I thought I remembered replying to your message last night, but I woke up this morning not seeing a 'replied' message next to your header so I'm replying now… I'm going to head on up to WHS today and check your mag out. Also, I had meant to say in my previous message that I regularly read Amiga Shopper, not Computer Shopper ;). Thanks for the info. -Sean
#74274From: Ronald B. RomineOct 22, 1992 10:25 PM
I too have been reading the A1200 specs (on USENET). From what I read, the A1200 has a 68020 rated for 14Mhz, but it is being run at the same speed as the A500/600 (7.16Mhz.) however, it is still five times as fast as a 68000. Ron.
#74301From: Paul RigbyOct 23, 1992 7:20 AM
Ron, That sounds daft to me. Why would anyone bother to run a 14Mhz chip at a lower than rated speed? Also, how can it still be five times faster than a 68000? Maybe twice as fast – but five?! Anyway, I rang Commodore's PR agency, they quoted a spec sheet which states that the A1200 runs at 14.19Mhz (PAL) and 14.32Mhz (NTSC). I believe that someone on Usenet is winding you up. Paul
#74335From: Robert HayesOct 23, 1992 6:27 PM
5x speed seems reasonable for a 14-MHz '020. An 020 is to a vanilla 000 as a 386 is to a 386; 5x seems in the ballpark.
#74345From: Paul RigbyOct 23, 1992 7:32 PM
Robert, [5x speed seems reasonable for a 14-MHz '020. An 020 is to a vanilla 000 as a 386 is to a 386; 5x seems in the ballpark.] Yes, I agree with you. But you said that the 020 would be running at 7Mhz, even though it it rated at 14Mhz. It was at that point that I disagreed with you. It is pointless to run a chip below its rated speed. Also, it would not run 5x faster at the 7Mhz speed. BTW, do you mean `as a 286 is to a 386'? Paul
#74360From: Paul RigbyOct 23, 1992 9:46 PM
Hi Robert, Sorry, Roland Romine stated the speed info re. the A1200. Of course it wasn't yourself. Anyway, that's why my answer was as it was. Paul
#74384From: Don Curtis/SYSOPOct 24, 1992 1:48 AM
Robert, Installing a 14MHz '020 card in an A2000 gives you only about a 4x speed increase. Don
#74446From: Dean BrownOct 24, 1992 8:17 PM
Don, The 2620 had an MMU on it that added a wait state for every memory access. Without that wait state, 5x seems reasonable. Dean DKB Software
#74496From: Don Curtis/SYSOPOct 25, 1992 1:28 AM
Dean, Durn…you're right, forgot about the MMU adding a wait state. Don
#74629From: Jonathan BlackwellOct 26, 1992 12:01 AM
In a net conversation with Dave Hanie at Commodore, he said that the '020 would genereate 5x performance increase *if* the software took advantage of the data caches etc.. otherwise it would be 2-3x performance…. -Jonathan
#74358From: Ronald B. RomineOct 23, 1992 9:41 PM
Oops! There was a missing word. It said,t not ONLY twice as fast as the A500/600, but can run five times faster using the Cache. Ron.
#74364From: Paul RigbyOct 23, 1992 9:50 PM
Sorry Ron, but are you still saying that the A1200 is running at a basic 7Mhz? I am pretty sure that's wrong. Otherwise, yes, the bare chip running at 14Mhz still doesn't make much difference until to kick the Fast RAM (is that what you mean by `Cache'?) into action. (Assuming the A1200 runs Fast RAM) Paul
#74368From: Ronald B. RomineOct 23, 1992 10:26 PM
No, I'm no longer saying the A1200 runs at 14Mhz. I misread the file. It does say it runs at twice the speed of a A500/600, which are 7Mhz. I had mistaked a "not only" as being a "not". If I read correctly, the A1200's architecture is 14Mhz, with a 14Mhz 68020 (680ec20) CPU. With the CPU's 256 byte Instruction cache, the system runs about five times as fast as the A500/600. ALL the chips, including the AGA chips runs at 14Mhz. Ron.
#74400From: Paul RigbyOct 24, 1992 7:14 AM
Hi Ron, Phew! Glad that's sorted out. <G> Paul
#74656From: Joanne DowOct 26, 1992 2:45 AM
The EC020 has a full 32 bit data bus I thought. If so I would expect of a 14MHz machine something closer to a 4:1 speedup for starters and up from there. My A2620 was more than 4 times faster than an A1000. And it had to mush through the MMU that the EC chip doesn't have. {@_@}
#74664From: Ronald B. RomineOct 26, 1992 4:28 AM
If I got my info straight… I the EC020 is 32-bit, but the "address" bus i s24-bit, instead of 32-bit. This limits it to 16-megs, like the 68000. It also lacks the MMU support. As for the A1200 being only twice as fast (5x with Instruct.cache), I believe they are including shared access to the CHIP memory. The A1200 will be able to access CHIP memory twice the speed as the A500 & A2000. Access to FAST memory will probably be faster. Ron. – ap'ing with AP. (Eagles may fly, but weasles aren't sucked into jet engines.)
#74655From: Joanne DowOct 26, 1992 2:45 AM
399#???? That is cheaper than the A600!?!?!?! Not sure I believe that one! {@_@}
#74665From: Ronald B. RomineOct 26, 1992 4:28 AM
The A600 are now only #299 (English pounds), and #499 for the A600HD. (Can anyone tell me how to generate the English pound symbol, with AP?) Ron. – ap'ing with AP. (Eagles may fly, but weasles aren't sucked into jet engines.)
#74699From: Steve AhlstromOct 26, 1992 11:27 AM
To generate the English pound symbol you must use the the British keymap. However, unless everyone else is using that keymap they won't see it as a pound sign but whatever character is mapped to that key in the keymap they are using. -sja
#74818From: Lee OlsenOct 27, 1992 12:39 AM
RBR> Can anyone tell me how to generate the English pound symbol,with AP? Try, R-Alt L (that's Right-Alt L), eg. #499 // Lee Olsen / Orlando, FL – on AutoPilot \X/
#74830From: Edward SwatschekOct 27, 1992 7:12 AM
Lee, One problem with that: it requires 8-bit ASCII, while CIS probably chops it down to standard 7-bit. When the pound symbol (hex: A3) gets chopped, it becomes the hash? number? symbol (#, hex: 23). # will probably look the same as # to you when you read this message. =Edjs- on AutoPilot
#74959From: Lee OlsenOct 28, 1992 12:10 AM
Your right I just read my original message and the English pound sign in my message did change to a # sign. Oh well… Just trying to help. // Lee Olsen / Orlando, FL – on AutoPilot \X/
#74740From: Paul RigbyOct 26, 1992 5:32 PM
Hi Joanne, The A600 is sold for 299 pounds in the UK. The A1200 *is* being sold for 399 pounds. As the editor of a UK Amiga mag I have to be sure of my facts (ma'am) <g>. Paul
#74762From: David KieltykaOct 26, 1992 7:46 PM
Paul, Does that #399 A1200 include a hard drive? If so, how big? How many different configurations of the A1200 is British C= marketing? Got any pictures you could scan and upload? Any official press releases you could post? <giggle> I'm getting a real kick out of this rapid information flow. C= is, in a sense, being outgunned by the very technology it helped create. Maybe this'll convince the folks at the top to coordinate their announcements better next time. 😉 -Dave (via AutoPilot)
#74829From: Andrew BrownOct 27, 1992 5:12 AM
Paul, Which magazine do you edit ? I want to make sure I read all about the A1200….. Andrew.