#Chain Link Fence Prob
3 messages in this thread
Hello Chris,
>>messy fence….
I had the same problem which went away when I boolean subracted a cube I made
with GRIDS.PXP to give it a bunch of faces. You could also start with a quad
(with lots of extra vertices in the circumference) in the shaper and loft a box
with a bunch of steps and TWEEN on.
The last time I needed a fence I just made a long flat rectangle and made a
chainlink opacity map. (You can use the SG.PXP to make a white fence, then
render a chunk in the front view to a GIF file to make the opacity map. You
can tile it – no end problems.)
JKJ
John,
I like your second idea of using an opacity map. It saves on vertices and
faces. Thanks much!
-Chris
Chris,
>>opacity map for fence…
I forgot to mention: if you use SG to make the map, remove and hide the fence
posts first, then you can add them back (or make some new ones) as real
geometry to add some dimensionality to the 2D fence.
BTW, I used to use AniPro to make most of my opacity maps & texture maps, but
I've found it easier lately to make most of them directly from 3DS. Draw the
text in the shaper, do Create/Object/Shaper to get the 2D geometry, then render
against an appropriate background to a bitmap file. This method works
especially well for making a map for text that must be curved to fit some
object – you can get your map for the text shaped and sized right the first
time.
JKJ