Does anyone know how to create realistic, lightbeams in 3DS??? I
tried the cone with transparency settings route and it ain';t very
realistic..too smooth and regular shaped and you can't see the
custers of individual rays that make up real dusty light beams. Any
ideas???
The best way is probably the Smoke IPAS routine, Suresh. If ya can't
swing it, try applying a bit of reflection map with some outside
transparency to the "beam" object.
Suresh:
>> Does anyone know how to create realistic, lightbeams in 3DS???
The easiest way to do this would be with the projector lights in 3DS3.
Wait a few days if you don't have it, it will help tremendously!
I have had good results with an animated opacity map. I don't care
much for the Smoke IPAS, but then, I haven't used it much. I uploaded
a sample here some time back called SMOKE.ZIP.