CompuServe Thread

reducing vertices

4 messages in this thread
#61153From: Bill StampOct 11, 1993 11:14 AM
I've got a bitmap that I want to pull into 3D Studio. What I've tried to do is get the outline of the bitmap using Corel's outline tracer. When I bring it into 3D Studio it's got more vertices than it needs – the vectors were created too short, so there's too many of them. Question: What's the best way to get the least number of vertices? Is there a way to do this in AutoCAD or 3D Studio? Or can you suggest parameters to tweak in Corel Trace? Or is there some better way of getting a bitmapped logo into 3D Studio? Thanks, Bill
#61234From: ALAN IGLESIASOct 11, 1993 6:06 PM
There are a *few* ways of gettin' a vector outline of a bitmap into 3DS, Bill. For one, you could use it (the bitmap) as a backround and do a See Backround in the Shaper's View menu and trace it right there. If you want your file to come into 3DS from CorelDraw in a managable form, export from CD using the .AI option. Don't forget to weld coincident vertices before lofting. If you are already using .AI and there are too many vertices, either clean them up in CD before exporting or play around with CorelTrace's parameters for vertice detail during tracing. Hope this is helpful, -Alan Iglesias
#61255From: Carl FinchOct 11, 1993 8:53 PM
You exported from Corel via DXF, right? Use AI (Adobe Illustrator), instead! Then when you import into the 3DS Shaper, select all the vertices (you'll notice that there are the SAME number of vertices as there were Corel nodes–nice, huh?), and weld them (apparently there are some leetle gaps to be closed up).
#61267From: Douglas HoltOct 11, 1993 9:46 PM
There will be an IPAS to reduce the number of vertices in a pline (2D Shaper) or mesh (3D Editor). It is called OPTIMIZE.PXP and will be available through Mike Davis of ADCO. This routine is VERY nice, it prompts for an error threshold… at 0% only the completely unneeded vertices will be eliminated, but if you specify…say…5% then those vertices that are 5% and less off a straight line (2D) or off the plane of coincident faces (3D) will be eliminated! Real nice for objects that were tesselated to accomodate a boolean function, after the boolean, just OPTIMIZE and there you have your relatively *simple* model back with the boolean function performed on it! Saves file space and rendering time! Please call Mike Davis of ADCO at (602) 596-9050.