R3 Network Rendering
9 messages in this thread
I just read that rendering in R3 can be spread over a network. Can
you give me some info, I am not very familiar with networks. Could I
network a bunch bare bones 386 or 486's? What is the minimum
necessary at each node- SVGA? Hard Drive? Would a bunch of 386/33's
be faster than a few 486/33's? Is any specific brand of network h/w
s/w? required? No clue too small! Thanks, Real
>> Is any specific brand of network h/w s/w? required?
Any network that does file locking and allows shared drives will
work. PC-NFS (for those UNIX prople out there!) Novel(l), Lantastic,
etc., etc. all work.
I'd go for 486s with enough memory so that you don't swap, and that
of course depneds on the type of renderings you do. A minimal hard
drive on each local station, with a big server would be fine. Just
do it!
I've been trying to get an answer on whether or not the network
connections for Windows for Workgroups will work (not through windows
of course just the hardware connections). Any Info? Thanks Andy
Andy:
>> will Windows for Workgroups work (not through windows of course just the
>> hardware connections). Any Info?
If you, from DOS, can copy a file from computer to another, you should
be OK. Since R3 will run under Windows, you may be able to run
within W4W, but you'll be paying a speed penalty.
>> any network will do….. <<
Keep all of your networked machines in SYNC, ie. the time should be
the same on all machines.
Gary had made mention of that to me the other day. It seems that if
this is not done, the network queue may give false "failed" notices?
How close in SYNC do the systems have to be?
At this time, I don't have minimum SYNC timing specifics per Network.
On page 22 of the Advanced Users Guide, it states "You must
synchronize all stations on the network regularly". Some networks
allow you to do this automatically.
Jonas,
>> SYNC
I'll look into Lantastics info on what my options are.
Thanks
Ang
If you find anything out about sync, please let me know. I've been
experiencing lots of problems when traffic is intense on the network
and couldn't find anything about sync in the docs.