CompuServe Thread

#Underwater Effects

4 messages in this thread
#65990From: Mike ReedOct 11, 1993 2:03 PM
Whew… I finally got my jet plume to look good. I tried everything. I finally did the following… Took the Snow Column object that comes with Lightwave and copied it beside itself to make a tall rectangular column of single point polys (spps). I used a cylinder just slightly smaller than the column of spps and used a Boolean op to cut a column of spps. Then I saved the new object with a new surface name. I then loaded the object into layout and positioned it just inside my nozzle at frame 0. at frame 7, I moved the object to a point where the back side in frame 7 was just butted up against the front edge in frame 0. Then I cloned the object at frame 7 and keyed it without moving it as frame 0. (Stayed at frame 7 but manually entered frame 0 when prompted to create a key frame) I repeated the cloning until I reached the surface of the water. The final object was a bit different. I sized it so that the top edge was always equal with the surface of the water. By having each object repeat this motion, the look of the jet plume was achieved. By rotating the appropriate objects as I cloned the column of spps, I was able to create a curved path of moving air bubbles. Now my only problem is memory. The number of polys grows fast! I can have about 3 full jet plumes and then I run short of memory. Looking at expanding memory to allow more plumes (Need 12 plus other objects). I know it took awhile, but I want to thank those of you who gave support when I needed it. I never thought it would take me this long to get it. P.S. I should also mention that you can follow a bubble from the start all the way to the top. Looks great and only 7 repeating frames (More frames for slower movement, less for faster). I also used a fractal displacement map with world coordinates to give the bubbles a bit of a wiggle.
#66024From: Nathan WahlOct 11, 1993 9:14 PM
Great ideas. Glad it worked out so well. The idea of setting the position but entering another keyframe number to make things loop is marvelous! 8{) Is there any way you could record the three or so plumes you can make as a series of background images, and do the anim in layers? It might take a couple of times through, but RAM is awful expensive now. … Nate.
#66050From: Mike ReedOct 12, 1993 4:24 PM
>> Is there any way you could record the three or so plumes you can make as a >> series of background images, and do the anim in layers? That is one way to do it for sure, and I have concidered it. I have also looked at a virtual memory driver. I have a 2Gb SCSI drive and the 120Mb drive that came with the 4000. I figure I could boot from the 2Gb drive and use all or most of the 120Mb drive as virtual memory. Then lightwave would allow me to really go to town and poly till I puke! Inovatronics 800-878-7834 Gigamem $109 (My dealers price) Virtual Memory Expansion card for Amiga 4000 The method I used also seemed to be the only way to get a curved motion path. Using any surface tricks for animation, really messed things up. I needed the first part of the plume to move down at a diagnal then slowly curve until it is going straight up. Surface tricks had all of the bubbles moving in the same direction. -Mike
#66098From: Nathan WahlOct 13, 1993 5:28 AM
You've found the key there. Surface tricks obviously only affect the surface; if you want stuff happening inside of an object, then you have to put things (polys) in there. Otherwise you get pretty but useless looking tubes. Lightwave does surfaces, not solids. I've considered virtual memory, but wondered about the speed effect. It's gotta take longer to access the disk than RAM, but how much is it noticable? Anyone out there used it enough to tell? <Poly till I puke!> Love it! 8{)