CompuServe Thread

#R3 Projector Lights

8 messages in this thread
#62304From: DAN SPOMEROct 19, 1993 8:45 AM
Having played with my friends 3dS R3 (I am still waiting for mine to arrive) I am intrigued by the potential of the projector lights. Smoke IPAS is one of my favorite ways to show stage light beams from above. The only way I know to do this is build a cone and map smoke to it. Although it reaches the desired effect, it has its own set of problems..cone blocks other lights that would normally light the objects within it. Objective: Using projector lights, create moving smoke beams from the light source. This is called a "gobo" effect in the real world. Any ideas, or am I dreaming? Mike
#62390From: David J. MarksOct 19, 1993 3:49 PM
MS: …show stage light beams from above. The only way I know to do this is build a cone and map smoke to it. Although it reaches the desired effect, it has its own set of problems..cone blocks other lights that would normally light the objects within it. You've got the right idea. Just Modify/Object/Attributes on the cone and tell it not to cast shadows.
#62425From: DAN SPOMEROct 19, 1993 6:13 PM
>>You've got the right idea. Just Modify/Object/Attributes on the cone and tell it not to cast shadows……….. David, Thanks for the advice, the cone casting a shadow is not usually my problem….its lighting the "thing" that is inside the cone. I have worked around this by putting an omni or very broad falloff spotlight very close to "thing".
#62504From: Ralph F. FrantzOct 20, 1993 9:54 AM
>> ….its lighting the "thing" that is inside the cone. >> I have worked around this by putting an omni or very broad falloff spotlight >> very close to "thing". I have just completed a project with a couple of stage lights showing a beam (semi-transparent cone) with the text inside the cone being lit by a 3DS spotlight. The spotlight's cone exactly matches the stage light's beam and the beam's attributes for shadows are turned off (as in David's suggestion). The spotlight's target and the light beam are linked to the stage light in the KF and all worked as expected. The spotlight lights the text (inside the cone) as the beam is passing over it. Should work, and I hope this helps. -Ralph PS Just read Martin's message…almost forgot to mention you will need to exclude the beam from the spotlight. Thanks Martin!
#62421From: MARTIN G FOSTEROct 19, 1993 5:31 PM
3dsr3 has this incredibly useful feature for lights which allows the exclusion of objects. This means your other lights could be told to exclude the cone object, then it wouldn't be blocking anything. Check out the chapel mesh on the r3 cd-rom. Look it carefully and see the way the used projector lights and also geometry to simulate the rays of light streaming through a complex stained-glass window. Very educational!
#62426From: DAN SPOMEROct 19, 1993 6:18 PM
I read about this in the new release features awhile back and it sounds like my ticket! If we could just get smoke IPAS or fog to cover entire scene and read the beams (no matter what shape) of light shining through it. I'd like to make a flic of that great 57 Chevy model driving over the Golden Gate in the fog, at night, with its headlights going from low to high beam! Thanks for your reply, and I enjoyed your work on the CD.
#62440From: MARTIN G FOSTEROct 19, 1993 8:16 PM
I like your Chevy/Golden Gate/Fog idea – go for it! I'm sure there's a way of doing it. I'm glad you liked my work on the cd-rom. In addition to the images there are plenty of meshes I donated, so you may be able to enjoy it some more <g>.
#62536From: David RhotenOct 20, 1993 11:46 AM
From the docs about projector lights, the gobo effect you describe is exactly what this was meant to do.