CompuServe Thread

Network Rendering

8 messages in this thread
#145868From: BITSJan 10, 1995 5:30 AM
Greetings 3D Artists! Does Autodesk have a recommended network choice/setup for render farms? I have a number of machines throughout the company which I put into slave mode each night – and during the day when they're not being used. My main problem is the network traffic and how it affects the other people trying to work on the net. I intend to have 10 machines as dedicated slaves plus another 12 machines being used at nights. If I set up a seperate server/ring for the farm, what would the pros and cons be? Where would the bottleneck of data be? Also, what would be the best way of transferring files between the PC network and Silicon Graphics machines – PC-NFS ? It has been suggested that I use a Mac as a gateway between PC and SG, but this doesn't seem ideal to me.. Thanks for any comments or suggestions. Andy Roberts BITS Corp
#145881From: Jonas Ruikis [ADESK]Jan 10, 1995 8:32 AM
Hi Andy, << Where would the bottleneck of data be? >> Reduce network traffic by placing IPAS routines, materials, maps and even rendered images locally. The minimum traffic is then the copying of *.prjs to each machine. I'll leave the other questions to the forum.. jonas[adesk]
#145910From: David J. MarksJan 10, 1995 11:44 AM
>> The minimum traffic is then the copying of *.prjs to each machine. When net rendering, does the program first check your local "projects" directory? I assumed that it always went to the "network" directory. If the former is true, I'll get into the habit of copying over the .prj files. – Dave
#145914From: Jonas Ruikis [ADESK]Jan 10, 1995 12:21 PM
Hi David, << I assumed that it always went to the "network" directory. >> It does.. I was trying to imply that if everything else is local then network traffic is limited to the reading of *.prj files. jonas[adesk]
#145924From: Brian Rudolph [Adesk]Jan 10, 1995 12:48 PM
Make sure to download 3DSNET.TXT from the library. -Brian
#147250From: Jan 17, 1995 1:19 AM
Andy: Hi there! We use PC-NFS here to hook up our Suns with PCs to render – at one time or another we have had over 20 PCs rendering, SGIs, and various other beasts attached with no problems. If you have access to an SGI, just use it as a server. I set up Sony Pictures Imageworks previsualization department with an SGI server using PC-NFS and within a day had it all up and network rendering (back in the days when I did such things!) Let me know if you have any questions, I'd be glad to help out. Greg Pyros
#147612From: BITSJan 18, 1995 1:18 PM
Hi Greg, Thanks for the info – I guessed PC-NFS might be the solution. In addition to the SG thang…. I want to have the render farm running off 1 server and another server dealing with general office traffic. I'm guessing that it would make sense to isolate the farm by putting it on a seperate ring, and have both rings communicate through some kind of gateway…. Some of the machines which would be on Server 1 (the office ring) would be used for network rendering. How easy is it for machines to share data across seperate rings? Thanks again for all your help. Andy Roberts BITS Corp.
#147636From: Jan 18, 1995 4:09 PM
Andy: >> I want to have the render farm running off 1 server and another server >> dealing with general office traffic. This would be easy to do by just having the two servers running with one network. This would also avoid the problems of bridges/routers etc. Just keep all your administrative stuff on one machine, and your 3DS stuff on another. We found that it is slightly faster to have a separate disk (not partition) for the common 3DS network directory, a separate disk for the rendering output, and a separate disk for the maps and processes. You might want to look into the Seagate Elite-9 9gig disks, UNIX and PC-NFS allows you to use an entire disk as one huge partition, it's great for storing output without worrying about running out of space! Greg Pyros