CompuServe Thread

#Mapped surface edges??

3 messages in this thread
#62671From: Ken l. ElwoodOct 21, 1993 3:23 AM
When I use a texture map on a large surface I can always see the edges of the map like photo cut-outs pasted together in an array. Is there a way to "mirror" the map so the edges blend together??? I can't find a way.
#62691From: David RhotenOct 21, 1993 9:41 AM
If the maps you're using aren't tileable, you should be able to make them so by using a paint program to mirror a copy of the image horizontally and paste it next to the original, and then mirror this double image vertically and paste again. Now, of course, your texture map is 4x the size, but things will meet up. Of course, depending on the pattern, this may look _horrible_!
#62753From: Ian ChristieOct 21, 1993 5:05 PM
In the material editor there is a button next to the map file name labeled "S". That bring up a dialog that has a button called "mirror" press that.