#IPAS questions, cont.
7 messages in this thread
I haven't been getting any response from Autodesk on IPAS questions.
I wonder if you can refer me to a specific person there.
We are having a strange problem with R3 with an AXP. It works in any
viewport in R2 but in a camera viewport in R3 we get no particles,
any other viewport works. The program has start and end frame
parameters and the camera viewport works up to that point. As soon
as the start frame is reached, and the particles are triggered,
nothing.
Finally, is there any means of preventing particles from elongating in
an AXP if the ratio of the bounding box sides are not 1:1:1?
Support for IPAS questions breaks down into a couple of categories.
If you've got IPAS developer questions, you're asking in the correct
forum. Usually Jonas Riukus will answer them. He's new at Autodesk
and is coming up to speed on developer issues exceptionally well, I
think. If you've got a question about a specific purchased IPAS
routine, then the developer of that routine offers support. In the
case of the YOST Boutique (what a name!) then you can ask your IPAS
questions here too. Jonas was ill last week but should be back
soon…
Hi David,
Is this a routine that you've written?
Jonas[ADESK]
Hi Jonas,
Yes, I wrote it. Any thoughts on the two probelms?
DCT
Here's a little more information about the AXP. First, the compiler
I'm using is Watcom 9.01 Rev E. Applying Yost's ipasfix has no
effect on the problem. Second, the problem only appears in 3DSr3 in
a camera or spotlight viewport, no particles are rendered. They
appear as expected in r2 in either viewport. Hope to hear from you
soon.
IPASFIX.EXE will only fix maxdata problems with the Watcom compiler.
There are a slew of other problems that the Watcom can generate, and
you're looking at one of them. My recommendation is to just bite the
bullet and get HighC. It'll pay for itself in debugging time saved
in the long run.
I'm glad you answered. Guess you're right, time to bite the bullet.
I didn't think the maxdata problem had any effect in this case but it
was worth a try.