An automatic reflection map (flat mirror) quits working after a
certain number of objects are used in the scene. If I hide most
objects the reflection appears. If I unhide all objects, the
reflection disappears. This only happens on one object. There are
other objects in the scene which are unaffected. The only changing
variable is the number of visible objects. No changes are made to
the material or mapping. This is release 3. Any suggestions?
>> the reflection disappears. This only happens on one object. <<
Uh oh, lemme guess–the scene is Halloween and the "object" is none
other than C-c-count Dracula! Cuz vampires _got_ no reflections!!
<g,d&r> Sorry, couldn't resist! It's 1:00 am and I should be in bed,
but the full moon and all… Hope you get a REAL answer to your
problem!
Without seeing your file, I can't comment. If you want to zip it up with its
associated maps (using the Archive function) and a text file explaining exactly
what to look for, you can email it to me and I'll tell you what's going on with
it.
– G