#Starting 3ds User Group
5 messages in this thread
Does anyone have any advise for organizing a 3ds user group? I am
interested in any information anyone might care to give… financial
organazation, attracting members, guests, getting started etc… I
would ike to attend some user group meetings but there don't seem to
be any close. I thought I might start one on my own…. Kind want to
see what I might be getting into first though.
–Natn P.S. Excuse this keyboard…Yuck… P.P.S. Well actually
it's probably my typing that sucks….
Try placing an add in a local computer-oriented publication, Nathan,
and see what kind of response you get. Talking with any MM dealers
close by could also help to give you an idea about the amount of 3DS
users you may attract. After you get a few people to respond, have a
trial meeting and investigate what attendees would like to see in a
user group. I've found that a mixture of informal talk/tech
support/how-to's and product demonstration from 3D-related vendors
covers a good amount of territory. You can also give Laura Kawazoe a
call (415/491/8889) and she can help with support from Adesk in the
form of raffle give-aways and local mailings.
Where are you located?
I am located in St. Paul, MN.
–Nat'n
Nathan,
I started a 3DSUSG in the Baltimore/Washington Area and have
constently 30-50 people attending each meeting. I would use the
following method to repeat the same.
1) ORGANIZE SPECIFIC TOPICS FOR DISCUSSION – I always have at least 2
planned presentations/topics .. usually 3. This lends some
organization to the meeting. Too much organization stiffles the
exchange of informaiton and so does too little. The 1st few
meetings, it'll be on the originators of the USG to provide the
info. As you learn more about who is in your area and what they can
offer, solicit members to do the presentations. If you play the USG
too loose, everyone will start breaking into clic's and that's where
the information sharing will be held. The 1st meetings are very
important to plan some good topics. This is the meeting where they
will determine if its worth comming. Good topics include: Animation
recording (video), 3DSr3 new features, Classic Animation Techniques,
Lighting and Camera Work, New Products, etc …
2) ONLY HOLD THEM EVERY OTHER MONTH – To plan presentations and topics
takes time and you don't want this to be your job. Also, by spacing
it out, it makes the meetings more special. Also, your topic
strength won't get deluted.
3) HAVE AN OPEN MIC/SHOW YOUR WORK TIME – Encourage people to bring
their animations, FLC's, TGA's to show off for feedback. Have a rule
that if you show something, you have to share how you did it .. no
trade secrets.
4) GET KNOWLEDGEABLE PEOPLE INVOLVED – I hold the meeting more or
less like a semiar … me upfront .. answering quesitons ..
orchistrating the presenta tions .. etc. Someone will need to play
that role (probably you by your activity on CIS or maybe the most
reputabl/knowledgable dealer in the area). If its you, you don't need
to worry about having all the answers … but since you are active on
CIS, you'll be able to get the answers by the next meeting. If you
get a dealer involved, be sure they don't turn it into a sales
seminar … that will kill the group faster than anything. When I run
our group, the attendee's have to take a crowbar to me to get pricing
and stuff out of me and I never solicit sales when infront of them.
The key to the success of the USG is making it so that people feel
they will get something from every meeting. On the invites, layout
the planned topics (you can ask Laura Kawazoe at Adesk for a copy of
one of my invites and copy it if you would like). Adesk will do a
mailing before each meeting for you.