#Problem with Edges
7 messages in this thread
Thanks Elliot.
That fixed it. Sigh. I have to hold the final frame. I'm going to try and
dump the final frame to the par as a FRAME, w/o field rendering. I hope this
is possible. I'll find out in exactly 53 minutes… 😉
Sean Howard // Dreaming of not dreaming //
Sean,
You can split off the last frame of your animation with the PAR software and
then join your new last frame. Or if you play with the tension control, you can
have the hammer come to a dead stop on the last frame and not have two
different fields rendered.
Elliot
> You can split off the last frame of your animation with the PAR software and
> then join your new last frame. Or if you play with the tension control, you
> can have the hammer come to a dead stop on the last frame and not have two
> different fields rendered.
The last frame split worked great!
You mean it will not render fields if there is no motion? This might explain
my more recent post of my problem…hmmm.
Well, I'm as lost as they get!
Sean Howard // Sheep without a flock //
>> You mean it won't render fields if there is no motion?
No, it's still rendering fields. There's just no motion -> the field data
all lines up.
By the way, you may have had a problem in the past with importing LW field
rendered images to a device or process that reverses the field dominance.
That's why Allen added the Reverse Fields button… to compensate for
that.
JG
Sean,
Rendering the final frame without field rendering works just fine in my PAR
setup. I've also had a lot of fun duplicating my anims in reverse to show
certain types of cycling motions. Give it a try, it's realy trick!
Frank
Thanks!
I wish you could just tell the PAR to play a certain frame for so many
seconds. But I suppose duplicating it or doing it in post isn't so bad.
That's an interesting idea with the cycling. I'll try it out.
I'm still having problem with the field rendering. I just posted a new
breakdown on it. I've never had this many problems before. I suppose it's
time for me to learn! 😉
Sean Howard // Nightmare in progress //
Actually, once you get the hang of it, the PAR is pretty slick at chopping
up animations in various ways. I whipped up an "MTV-Style" animation
recently, which was a logo over a looping background. Inside the logo, I
mapped various textures and switched them every three frames. Using the
PAR, I constructed a 30 second loop with just 20 frames…A bit of button
pushing for sure, but the results were pretty fine!
Trent/ReAnimators