CompuServe Thread

#HOW TO WAVE A FLAG?

6 messages in this thread
#145578From: Bill BoyerJan 7, 1995 11:56 PM
SUS, I had the same problems trying to find an IPAS routine to work, But I did use the grids IPAS to create a one plane object, which if you think about it would have 1/2 the faces than if you created the flag in the Shaper. I then had to select first rows of vertices to create the various curved shaped morph targets. For any close-up of any object that has curves you will always need plenty of faces. NO way around it…Good luck, Bill
#145620From: SUS [SEA]Jan 8, 1995 12:33 PM
Hi Bill. <<I then had to select first rows of vertices to create the various curved shaped morph targets.>> What do you mean You select the rows? how does it affect the wave.pxp? does it wave only on one side and remains stiff on the other,like a real flag? With Thanks Sus.
#145668From: Bill BoyerJan 8, 1995 9:32 PM
SUS, I did not use any IPAS routine expect for the GRID one to create the flag object with a specified grid of vertices/faces, I then selected a row of vertices and then moved them up or down, then deselected those and picked another row, in other words I manually manipulated the flag into the various morph targets, it is a tedious process but it is the only one that I know of that can give you exactly what you want. The number of morph targets depends on how realistic you want it to be. Of course I am not really familiar with all the IPAS routines out there and for all I know someone has come up with one that you can keep the side that is attached to the pole nice and stiff. Good luck Bill
#146501From: Glenn ZimmermanJan 13, 1995 8:51 AM
Hi, can I jump in here? I had to animate a flag once, using the waves utility on a flat sheet witl plenty of faces. This gave me the wavy surface. Then I took each object and tapered it so that one edge was straight and statinary. This gave me an anchor for the flagpole. The only problem I had was that the waves were very regular, not more random as they'd be in real life.
#146540From: John StetzerJan 13, 1995 10:52 AM
PMJI, also. This should work as a good way to make a good nonuniform waving flag (haven't tried it myself). First make a long thin greyscale picture to respresent the waves of the flag. Then use the Yost group's displace routine to make a series of morph targets. Fit the mapping icon to the bitmap, and scale the mapping icon to be larger than the object you're going to morph. Move the mapping icon to one end of the object to be displaced and create an object. Move the icon a little and create another object, etc., till you have enough morph objects. Then do a linear morph between those objects. Use the time\scale segment to finetune the speed of your animation. Just did a quick test using valley_l.tga and a 100*100 grid; with a smooth picture it should work quite well. John Stetzer JWS
#146688From: James M. MurphyJan 14, 1995 1:11 AM
PMJI, Good one John, I missed those regular mini tutorials that used to appear more regularly on this forum…glad to see your upholding the tradition. Murph'