CompuServe Thread

#Puppeteer

18 messages in this thread
#126576From: Stephen J. RyanOct 1, 1994 12:46 AM
I've just purchased the pre-leased version of puppeteer. After going over the text document included on the disk, I'm still confused. I've been able to create and manipulate nodes, links, and puppets. The trouble is tieing the puppet to my imported mesh objects. When I import objects prior to building a puppet, the meshes are disarranged from where I placed them in the 3d editor. If I build the puppet first and then try to import the meshes, I'm only able to import one mesh. The other mesh objects just don't appear. Is someone out there having better luck than myself with this?
#126603From: ALAN IGLESIASOct 1, 1994 10:46 AM
Although I've done a little work with Puppeteer, Stephen, I'm certainly no expert. However, if you give Chris Thomas a call at Schreiber, I'd bet he'd be glad to help you out. -Alan
#126625From: bill "digr" lundeenOct 1, 1994 2:07 PM
Hi, I had this prob as well. I call them and they have an upgrade to ver. 1.04 which fixes the mesh import prob. Also, be sure to start Puppet from the 3D Editor and not the Keyframer. Bill.
#126779From: Stephen J. RyanOct 2, 1994 8:55 PM
Thanks. I got the download and it solved a lot of the problems I was having.
#126810From: Chris ThomasOct 2, 1994 11:28 PM
Hi Bill, How's it going with puppeteer? CT.
#127063From: bill "digr" lundeenOct 4, 1994 10:31 AM
Hi Chris, Much better thank you! I must admit I am having quite a steep learning curve here but when I get frustrated I work on something else. <grin> I have noticed that 3D Scale doesnt work well for me. When I scale, for example, the pelvis of 50PMAN the pelvis scales more in th Y direction than it does in Z or X? The children appear to scale more evenly. Am I doing something wrong? Thanks, Bill.
#127155From: david W. mennenohOct 4, 1994 8:09 PM
Bill, PMJI but since you're scaling in the Keyframer you'll need to pay attention to the info at the top of the screen telling you on what axis you're scaling. Pressing tab will cycle you between x,y,z, and all three. If you use 3D scale in the editor you won't need to worry about that. Dave Mennenoh
#127423From: bill "digr" lundeenOct 6, 1994 2:12 AM
David, NPFJI…I'm sure I was at the 3D scale setting. Have u scaled 50PMAN by choosing the pelvis?
#127288From: Chris ThomasOct 5, 1994 12:07 PM
Hi Bill, Was this 3D scale in Puppeteer or 3D Studio. Actually Dave's response holds true for both in the case of 3D Scale. Just hit the Tab key a couple of times while you watch for the Axis info at the top of the screen. The third tab I believe will set to 3D for uniform scale across all three axis. I know this is too basic for you Bill, so I must be missing the question here. Fire it at me again. CT.
#127424From: bill "digr" lundeenOct 6, 1994 2:12 AM
Hmmm…I just went to check my procedure and I find: Enter puppet from 3D Editor, import 50pman, scale the pelvis up and the pelvis grows larger than the children. Not only that but the other objects are not really reflecting the new scale factor accurately, ie: larger in one axis relative to the others. Export all objects and return to 3DS. The only object bringing with it new scale factor is the pelvis. As we discussed before if entering puppet from keyframer objects do not retain true positional info. But…the children of pelvis do appear to follow its scale change more closely. So if I havent confused u completely with this…I'll keep trying till I do! Bill
#127712From: GEORGE MENDOZAOct 7, 1994 11:42 AM
I am having the exact problem. George Mendoza
#127845From: Chris ThomasOct 8, 1994 2:05 AM
George, >> I am having the exact problem.<< Describe the process of what you are doing and the resulting problem for me. Thanks, CT.
#128021From: GEORGE MENDOZAOct 9, 1994 9:27 PM
Hi Chris Well to be honest with you I have given up on Puppeteer for the time being. Just recently I upgarded to 1.05 and I am still experiencing the same problems I had in 1.02. But since your asking I try to retrace the steps that caused the problems. Scaling problem #1. Starting with VIEWPOINT MALE Skeleton mesh in the 3-D editor, I established a relationship between the number of mesh (30) object and the # of links (21) in the KICK.IPT DATA. Next, I enter Puppeteer load KICK and import all the Skeleton mesh objects which require scale reduction. OOPS, It seem I can only scale one object at a time in Puppeteer. So inorder to keep the correct scale relationship between mesh objects in the skeleton. I repeat the the above proceedure, but import one object at a time (skull mesh first). Then select the skull to scale. # Problem A: Tab key has no affect on scaling direction indicator. Although the scaling Box around the skull does. # Problem B: When I TAB the Box from 2D to 3D scaling I get erratic and unpedictable results, usually a 2-D scaling in unknown directions. I gave up on this process due to problem B and the number of objects requiring scaling. Next, I tried Scaling the entired Skeleton in the 3-D editor and repeated the above procedure for importing the entire scaled mesh. And this seemed to work ok except that the 30 Skeleton objects were exploded. Gave up on this procedure! Finally, I decided to create my own puppet to match the Skeletons' scale. I established nodes/links/joints(disabled) and created a Puppet. It looked good. So, I established motion of arms and legs on the Puppet over 60 frames. It looked good. Next, I tied the 30 Mesh objects to the appropriate Links and Nodes on the Puppet. It seem that parts of my Skeleton would disappear during motion in Puppeteer and after exporting it out to the Key Framer. Chris Thomas, I really believe Puppetter is a FANTASTIC Inverse Kinematic program for 3DS and would be very thankful for any help you can give me and put me back on track with Puppeteer. Respectfully George Mendoza
#128235From: bill "digr" lundeenOct 10, 1994 9:26 PM
George, PMJI…I concur with what you describe. I see the same when following the steps you outline. I too have temporarily put aside Puppeteer to pursue 3D anim creation rather than Brain Bashing. Puppeteer is a good product but I believe the pressure Schreiber recieved to get it out has released upon us a "Tasmanian Devil" of a program.
#128262From: CyberdreamsOct 10, 1994 11:45 PM
This could be the start of very disturbing for users of Ipazs The need to get the code to market quickley because of competition will hurt us. I read that a upgrades of the Yost Ipaz would not be made. Now if I want Vapor to run faster and better do I wait for a new Ipaz? and pay 300.00 not a very good deal for my likeing. And what about lens flare, we all know a new lens flare is needed. It will cost me 300.00 to get a new Ipaz for this. I Think the Ipaz idea is very cool but I think someone shoud be handling QA and software upgrades for us. The companys that I have worked for have spent over 1000.00 on Ipaz. Is the investment long term or short?
#127834From: Chris ThomasOct 8, 1994 12:45 AM
Yep Bill I'm complete confused now, >> Enter puppet from 3D Editor, import 50pman, scale the pelvis up and the pelvis >> grows larger than the children. Not only that but the other objects are not really >> reflecting the new scale factor accurately, ie: larger in one axis relative to the >> others. Export all objects and return to 3DS. The only object bringing with it new >> scale factor is the pelvis. It sounds like your using Puppeteer\Object\3D Scale and attempting to scale the meshes equally thorough the hierarchial path. I'm not sure if puppeteer would scale all your meshes equally in this case. I believe its scale is limited to just the single picked object mesh. I personally would scale the meshes with 3DS, and then import the meshes into puppeteer, and build the puppet relative to the size of the geometery. Hope this helps, CT.
#127878From: bill "digr" lundeenOct 8, 1994 1:28 PM
CT, *** scale the meshes with 3DS, and then import the meshes into puppeteer, and build the and build the puppet relative to the size of the geometery. *** Ok, if that is the rule then that is what I'll do. The doc for 1.04 says "OBJECTS/SCALE will work like scale in the Keyframer. Selecting a parent object will also scale any children. Selecting a child will scale the child separately from the parent." Am I misreading the docs? Bill
#126809From: Chris ThomasOct 2, 1994 11:28 PM
Hi Stephen, It sounds like you are having a problem with the hierarchial linked models that was problem for puppeteer versions prior to 1.04. Download the latest version from the Schreiber BBS (303) 759-3598 and let me know if you are still having problems. If you want to call me at (303) 759-1024, I can probably get you up to speed in less than 1/2 hour. CT.