CompuServe Thread

#Inside 3DS path

7 messages in this thread
#125956From: sanford kennedySep 27, 1994 11:27 PM
Hello Steven, Thanks, I move the spiral tunnel, and I will re-do the scene. Inside 3DS is a great help. Phillip Miller contacted me as well. This forum is tops! I did run the keyframer after assigning the path to the spiral and it took off following the path. I was pi..ed. I can't wait until inverse kinematics comes along. I have run it on Alias 5.0 and it takes a while to set up, and get working. You see, I want to animate a guy walking up spiral stairs. So now I have a path for him to follow. Thanks for your help. Sanford
#126015From: Jonas Ruikis [ADESK]Sep 28, 1994 10:12 AM
Hi Sanford, << You see, I want to animate a guy walking up spiral stairs. So now I have a path for him to follow. >> You are refining the right skill set for the near future. Creating and modifying multiple paths is key! I'm very thankful for the shaper/lofter and now Tempo to aid in this. Consider the number of seperate paths that hands, feet etc take in a simple backward flip off a diving board including the path of the board as it interacts with the human and then how it flutters inbetween jumps…. If all of these paths influenced the resultant animation of a hierachical tree then indeed this is a skill that must be mastered.. Keep it up..
#126023From: Yost GroupSep 28, 1994 10:35 AM
By the way, once your path is in the Keyframer and you've turned on its display, you can move the entire path by holding down the Alt key while using Paths/Move Key. – Jack
#126719From: Carl FinchOct 2, 1994 3:05 PM
>> you can move the entire path by holding down the Alt key while using Paths/Move Key. << Yoicks! I missed that one. You WILL be putting that tip on the Prompt Line in R4, right?!
#126846From: Yost GroupOct 3, 1994 8:49 AM
You're the first person to ask for it on the prompt line, so your request goes on the wishlist for R5. (Actually, the Alt key concept applies to all of the Keyframer Move/Rotate/Scale adjustments, and it's a pretty abstract concept to include in the prompt line — unless we had a scrolling prompt line so we could explain everything. <g>) – Jack
#127105From: Carl FinchOct 4, 1994 1:51 PM
>> Actually, the Alt key concept applies to all of the Keyframer Move/Rotate/Scale adjustments, and it's a pretty abstract concept to include in the prompt line << Uh, ok. That says something about MY familiarity with the KF! >> — unless we had a scrolling prompt line so we could explain everything. <g>) Well, maybe an abbreviated thingy to indicate "there're some OTHER options for this here function." I dunno–I agree you can't "explain everything," but the presence of "Shift = clone," et al, in OTHER prompts lulled me into NOT finding or even exploring for further function with this feature. Just a thought.
#127206From: Yost GroupOct 4, 1994 11:52 PM
You're right that there should have been a mention of the Alt key on the prompt line. We'll keep it in mind for future releases (though it's too late for R4). – J