#752X480
8 messages in this thread
I have a Targa 16+ and 3DSR#2. I need to write animations in 752X480 Res. This
part I can do using the null in drivers.. How do I render at this Res and also
see each fram on my VGA monitor or on the targa output…
Dave
Dave,
I have 3DS R3 so I'm not sure if this is the case in R2 but, change your
display res in the set file to 800×600. This will allow you to create images
at 800×600 or less and see them as you render. 3DS renders to the default
display setting if you have display on instead of null and set the resolution
higher than the default.
Hope this helps.
Craig.
Dave,
>> I need to write animations in 752X480 Res.<<
I have a targa+ 16/32 and I believe you can do this. Run TMODE.exe and select
the next highest resolution ABOVE 752×480 (it might be 752×486), which is a
16-bit colour mode. Override this in the render/config box by typing in 752×480
(0.85 aspect), and chose rdpadi as the output device. You can now render to
disk at the correct resolution and aspect ratio (I assume for eventual PAR
output), but see a reasonable (but not exact) representation of your frames as
they render on your targa+ framebuffer.
Martin
Martin,
No, no, no. A Targa+ *16* cannot do anything above 512×486. Period.
Kevin Krell – Computer Support Associates
Kevin,
>> A Targa+ *16* cannot do anything above 512×486. Period. <<
OK, I stand corrected. I thought maybe he had a 16/32+ and just missed off the
32 part. I've never heard of anyone owning a 16+ – usually it's the 16/32+ or
64+
Dave,
Craig's partially right. If your VGA will display 800×600 in enough
colors to suit you, AND you have a driver for it for that resolution (given
that you only have 3DS R2, not R3 (which has lots of drivers included), you
will get SOME display (probably 256 colors, given most cards).
A likely problem, though, is that you are not rendering at an aspect ratio of
1.0, but (sounds like) the aspect and resolution for ultimately displaying on a
DPS Personal Animation Recorder. Thus, an image on the VGA will appear
distorted (circles will be ovals). However, the resulting file will still be
usable as intended – just your preview is a little strange.
Unfortunately, the Targa+ 16 only has enough memory for a 512x486x16-bit
(32,000 color) image. If you upgrade to a Targa+ 16/32 or 64, you could then
display 756x486x16-bit at an aspect ratio close to the PAR (and matching the
ATVista)
Kevin Krell – Computer Support Associates
Yes I will be using theDPS Personal Animation Recorder. Distorted image on my
VGA is ok. I can get the file to the disk at 752 X 480 How can I tell if it's
depth is 24?? I pick 24 at render time, but who knows.. Have any of you used
the PAR system. I will have my system here in a day or so. What tape deck will
work..
Dave
Dave,
>> I pick 24 at render time, but who knows.. <<
If you pick 24 bit then that's what you'll get if you save a .tga – the only
other option would be 16-bit and you don't want that. If you are still not
convinced, 3dsr3's file info command, most paint packages and file utilities
(image alchemy etc) will tell you information about the file. Like bit-depth.
>> Have any of you used the PAR system. <<
PAR systems are as common as muck around here, so don't be shy about asking
questions about their usage. I've have one and so do most of my friends. Even
the PAR tech support guy monitors the questions about the PAR on this forum.
>> I will have my system here in a day or so. What tape deck will work <<
You're going to love it! (Once you get it installed). Any recording tape deck
will do: from lowly consumer VHS to high-end broadcast will work. A friend of
mine who knows more about video than I do, thinks a Sony Betacam BVW-35 would
be a great acquistion deck for use with the PAR. You can get a used one for
around $7k.
Good luck and hang around the forum for fun and education 🙂