CompuServe Thread

#hair / fur wish

12 messages in this thread
#146726From: MARTIN G FOSTERJan 14, 1995 12:13 PM
Gary, I don't know what Darrel and Jeff Anderson are doing these days, because I believe they are the particle experts, but maybe they would get excited about doing a hair/fur ipas with dynamic properties. I'm sure they can do it. Just a thought…
#146744From: Yost GroupJan 14, 1995 2:13 PM
Jeff is currently working for the Valis Group, porting over the various versions of Flo and MetaFlo from the Mac to Windows, and Darrel is recovering from doing production work. Heck, there ought to be plenty of people out there who can write particle systems. (There's certainly no shortage of technical papaers on the subject.) – G
#146795From: MARTIN G FOSTERJan 14, 1995 10:51 PM
Gary, >> ought to be plenty of people out there who can write particle systems. (There's certainly no shortage of technical papaers on the subject.) << I hope they are reading our little discussion 🙂 The dynamics part strikes me as being the hardest part.
#146843From: Alfonso HermidaJan 15, 1995 10:02 AM
There's a paper on SIGGRAPH where hair is modeled as very thin cylindrical beams, which are modeled physically, i.e., gravity has an effect on them an pulls them down. Needless to say, they used a large amount of them to create hair effects on human models. Alfonso
#146880From: MARTIN G FOSTERJan 15, 1995 3:26 PM
Alfonso, >> hair is modeled as very thin cylindrical beams, which are modeled physically, i.e., gravity has an effect on them an pulls them down. << that sounds similar to Alias' method. There's also has collision detection and the appropriate behaviour. Tricky stuff.
#146975From: Michael BassierJan 16, 1995 2:06 AM
Hi Martin! One programmer of our developer team has developed a fur/hair shader for SoftImage on SGI. We`re thinking about to implement the algorithms as an 3DSR4 IPAS. But be sure it would take a lot of time to compute on a PC <g>. Michael
#146979From: Gus GrubbaJan 16, 1995 2:55 AM
>> But be sure it would take a lot of time to compute on a PC <g>. If it runs fine on a Indigo II, there is no reason for it not to run just as well on a Pentium.
#147013From: Christian RichnerJan 16, 1995 8:42 AM
Hi Michael hair/fur implementation as an 3DSR4 IPAS Send me a mail when you are done, i am interested Chris
#147073From: MARTIN G FOSTERJan 16, 1995 11:22 AM
Michael, >> One programmer of our developer team has developed a fur/hair shader for SoftImage on SGI. << Cool. So it's not a particle system, right?
#147267From: Michael BassierJan 17, 1995 2:52 AM
No, it isn`t a particle system in the conventional way. But it uses a lot of SGI/SoftImage specific functions so it would take a while to port it on PC`s. Michael
#147529From: MARTIN G FOSTERJan 18, 1995 3:19 AM
Michael, >> uses a lot of SGI/SoftImage specific functions so it would take a while to port it on PC`s << might be easier to do it natively as a particle system or sxp (preferably particle system). I could really use hair in my current project.
#147747From: Michael BassierJan 19, 1995 2:04 AM
Martin, >>I could really use hair in my current project. I don`t think that we`ll have a hair/fur shader in the next days <g>.