CompuServe Thread

#Pixel won't work in R3

6 messages in this thread
#126936From: Volker UffelmannOct 3, 1994 5:52 PM
Gus, I've downloaded your PIXEL.IXP as I'm in need of exactly this effect. But I can't get it to work with my 3DS3. Judging by the accompanying documentation file it should be quite simple to use. Am I missing something or am I too dumb to invoke an IXP in VP? Or is it an R2 IPAS and never meant to run under R3? Thanks, Volker
#126955From: Gus GrubbaOct 3, 1994 7:10 PM
It should work just fine in R3. The only difference is that it doesn't handle 48 bit images (only 24). That shouldn't be a problem as the (d)effect groups pixels in blocks any way. I think I've written a new PIXEL.IXP (I can't even remember what I have written). I remember dealing with increasing pixelation based on the keyframe and that was after I uploaded that routine (that's easy to know as I uploaded pixel.ixp 6 hours after I received the IPAS tool kit, so anything I have done was _after_ that!). Let me check…
#127068From: Mark YankeeOct 4, 1994 10:59 AM
Gus, << I think I've written a new PIXEL.IXP (I can't even remember what I have written >> If you have the time I would really like to see many more of your ipas routines that you can upload… Mark Yankee
#127135From: Volker UffelmannOct 4, 1994 6:12 PM
Gus, hmmm….., maybe I should elaborate a bit on the missing effect…. I have two entries in my VP Queue, the first being a bitmap image, the second being process PIXEL_I with setup 1 to 20 (ah, having you on the line is a good chance to ask: what's the meaning of Flat color: yes/no?). After starting VP it seems that Pixel wants to do something (at least VP render says "Calling External Procedure" for a moment, after "Loading Image File") and the result is not a stable image (animation) but jittering slightly. (Funny side effect BTW: after the rendering all of my mem is used up – 59 megs seem to be a tiny little bit of an overkill for a 320×200 image… once during my pixel tests 3DS actually started swapping…!!! (Say!)) Could some entry in the 3DS.SET file have an undesired or hidden effect on your pixel.ixp (or even worse: on any IPAS module)? Ah, and sorry for bothering you with this stuff long forgotten…. Thanks, Volker
#127209From: Gus GrubbaOct 5, 1994 12:05 AM
There is something definitely broken there. It might be that the PIXEL_I you've got was generated by Watcom which had a memory problem like that in the early days. I will take a look and upload a newer version using Metaware.
#127898From: Volker UffelmannOct 8, 1994 5:14 PM
>> I will take a look and upload a newer version using Metaware. << hey, thanks for all your efforts in helping me. I really, really appreciate this. Once again ASOFT (in this case that means you, Gus) proves its invaluability to a poor, lost soul in the cold infinite world of computer animations… Regards, Volker