#Winter CES 1995
3 messages in this thread
Hi Martin,
<< They have the best particle systems (fire, smoke, hair, etc) and lights
(volumetric, true 3d) I've ever seen. They had demos of full heads/bodies of
hair in the form of a wig, a porcupine, and a yeti creature. The hair has full
dynamic properties (gravity, collision, etc) and was quite simply
breath-taking>>
Did you see how long it took to render a particle efx? from what I saw, it was
verry slow. On the other hand Wavefront's Dinamation is almost
real time. Not seeing to much of Alias particle systems do you think its
better? I know alot of movie efx's are made with Dinamation.
<<I think this could be done with IPAS, but will anyone take the challenge
….? Who knows.>>
I think that a good idea too. I would like to see a Ipaz interface that could
handle multipe particle EFX's one that would grow and get better over the
years like Dinamation.
Thanks for the re-cap.
-Brandon
I spent a lot of time at the Alias booth at SIGGRAPH and CES, but I don't
think I've put in enough time on PowerAnimator to talk about rendering times.
The hair and particle effects are easy to use and very powerful, but as with
all special effects, especially Wavefront's Dynamation, it's easy to create a
repetitive look that is mirrored in every production.
My complaint about 3D software is modeling tools. Nurbs modeling is the one
feature that I would like to use for my work. The Alias tools are intuitive and
fast, but I would have to spend more time with the system to see where the
problems might be, the filleting between objects comes to mind.
Brandon,
>> Did you see how long it took to render a particle efx? <<
the programmer who was doing our demo, claimed the yeti took 12 minutes per
frame on an Indy – not sure if that was for full frame NTSC (720×486) or half
frame (360×243). Also, there was no background or environment – it was the yeti
on its own, filling the view.
>> from what I saw, it was verry slow. On the other hand Wavefront's Dinamation
is almost real time. Not seeing to much of Alias particle systems do you think
its better? I know alot of movie efx's are made with Dinamation. <<
I think Alias particle systems are MUCH better looking. 3ds particle systems
are MUCH better looking, too IMHO. I think the reason Wavefront is probably
still popular in the movies is because it has an more open architecture than
Alias and animators can write their own code to augment the effects. Maybe, a
lot has to do with the creativity (or lack) of the artist/animator but I
haven't been impressed with Dinamation's smoke/fire/explosions whereas Alias 6
particles and lights make me drool – their smoke, flames and lights are just
the most realistic I've ever seen.
BTW, where do you work? You're name is familiar ….