material for bubbles
4 messages in this thread
<< but they still have a opaque looks any ideas? >>
If you are using R3, what is your New-Subtractive-Transparency set to in your
3ds.set? (On or Off)
It's set to ON. -=Mike=-
Is there a change for the better when you set this to off?
>>Is there a change for the better when you set this to off?<<
I finally got it. Evidently when I assigned a transulcent mat. to the
squashed sphere and saved it as an .asc I had forgot to save the
library with the bubble mat., so when it couldn't find the mat. it
assigned the default mat. But I still had to reassign the bubble mat
to the box before it worked, it sure looks good though. Do you think
I should change my translucent setting back to on? I don't use r2
files much. Thanks, -=MIKE=-
<< Do you think I should change my translucent setting back to on?
>>
It a personal decision. You should test the different possible
parameters that are available to you via the 3ds.set file for
learning comparision and then use which ever parameter is appropriate
at any given time during the your animation design & review process.
One example is the hint found in the installation guide under the
heading "Shaper/Lofter data structures..". (ie. freeing up to 4 meg
of available RAM based on your needs.. )