CompuServe Thread

#Confused, 3ds.set

7 messages in this thread
#128215From: john h grabauOct 10, 1994 8:05 PM
First let me say I am one of those folks who gets up each day and prays "God give me patience, now". #1 Question After 2 weeks with 3DS, its manuals and now "Inside 3DS" I am confused about the 3DS.set file. The heart of this question is: which *-path statements can have multiple arguments _and_ can they read *-path = "E:\" , ie root directories. I want to be able to have files on drives D (SCSI hard drive), drive E (magneto-optical) and drive F (CD-Rom) and in the future, other drives. #2 Question This is probably in the manuals but I don't know where. I want to import files as the background, rescale them to fit (vs tile, these are up to 28 MB files from research microscopes) yet retain the aspect ratios. I can change the file size with a resample routine, such as in Photostyler . . . . is that the only way? I sure would like a rescale button that retains aspect ratios. On the other hand, maybe blood vessels really look like this after being scaled to fit <DBG>. #3 Okay, I have had 3DSr3 for 2 weeks, when CAN I get 3DSr$(4)? I know that the folks at Autodesk are smart, so some of this stuff has been changed and is easier! I heard major rumors about animation changes and I'll bet I am spending time learning to do stuff that has changed (hey Lord, please, now!?). Thanks, jhg
#128224From: jackOct 10, 1994 8:34 PM
John, If the files you want to locate through path statetments are texture maps (image files) and the like, why not just place them in the "map paths" (SHIFT-8) and start saving project (.prj) files instead of .3ds files. By saving a .prj file 3DS will "remember" where it last found and image and its path. Question #2 No idea Question #3 Release 4 is supposed to ship @Oct. 15-17. Fear NOT! Everything you are learning is probably fundamental to the changes in R4. Yes, somethings are easier, but you have to know how do it the "old" way first. As far as animation goes, the biggest improvement is arguably the inverse kinematics. This is a significant improvement for character animation. The second feature you may be interested in the keyframe scripting language. Forensic animation will benfit greeatly from this new feature. As far as the upgrade goes, if you just bought R3 from an Authorized dealer just a couple of weeks ago, you should be getting your upgrade to R4 for free. Contact your dealer.
#128271From: Don LandisOct 11, 1994 1:16 AM
If you have a large bitmap you want to use for an animation rendering I would suggest rendering it once, first, to the output resolution you want your animation to render in. Do this by turning on the rescale in the render menu display. Once this new file is rendered and rescaled you can then load this new bitmap as desired in your animation. Now your animation will render much faster.
#128256From: Jonas Ruikis [ADESK]Oct 10, 1994 11:23 PM
Please take the next 40 hours of your time at your machine to do every tutorial and to read the manual cover to cover. These will be the 40 hours that you invest that will elevate you very quickly into productive modeling and animating….please.. too many skip this and spend frustrated uncountable, expensive hours later..:-( << This is probably in the manuals but I don't know where. I want to import files as the background, rescale them to.. >> Load the image as a background and render to a different resolution. If you know the original aspect ratio, you can maintain it. See the Render Option section of the 3D Editor section of the Reference manual.
#128658From: john h grabauOct 12, 1994 6:05 PM
Jonas, I have not ignored the manuals, I am about 2/3rds the way thru the 3DS tutorial and 1/2 way thru Inside 3DS. I also understand that explaining software via text manuals is difficult because of the unknown reader and often terms can have more than one meaning. For example, e:\ is a path statement to the root but I did not see in the manuals (tho I may have missed it <G>) where I should use e: instead, btw I did not see it in Inside 3DS either. However, after 3/4ths of a day of error messages going by on startup and system lockups I decided it was time for alternative actions and as always, found help here. Adesk has a great service here, it sure beats me paying the $1,500/year the local dealer wants from me to ask questions! . .. and I also know I lack patience <BG>
#128314From: David J. MarksOct 11, 1994 10:17 AM
>> can they read *-path = "E:\" , ie root directories. Be careful not to use a trailing backslash for root directories (ie, use "E:" rather than "E:\"). Regarding paths: as far as I know, only MAP-PATH may be assigned multiple directories. They can't be placed on the same line like a DOS statement. You must say MAP-PATH = "d:\pathname" on a separate line for each one. #2: BGND-PRESERVE-RATIO = ON. (If you want to rescale it to a new file, load it as a background, and render with no geometry at the desired res to the new file name.)
#128657From: john h grabauOct 12, 1994 6:05 PM
David, Thanks for the help. I was using E:\, using e: solved that problem. Also thanks for conformation that only map-path can have multiple arguments . .. I was reaching that conclusion thru trial and errors, and you saved me wasting time on several more errors <G> jhg