#Animated Map
10 messages in this thread
I'm finally going to ask if there is away around this problem. I've
got an animation where about 10 seconds in, 2 seconds of captured
video is playing on the side of a mesh. But, the captured video loops
before the camera passes because I have not figured out a way to
start it "rolling" at any other time then at the begining. Even
adding it in later in video post is a hassle because I'ld have to
renumber all the frames from the point I want to over-lay the
captured frames.
I'ld like to know how other people handle this.
Use an IFL file.
Oh ouch, a four word reply just saved me saved me fourteen hours of
work. How would you like me to make out the check <g>.
No check please… Just send good vibes. <g>
– G
Hi Scott,
<< I'ld like to know how other people handle this. >>
IFL (image file lists) are one simple way.
<< I've got an animation where about 10 seconds in, 2 seconds of captured
video is playing on the side of a mesh. >>
In Video Post you can create an BITMAP entry with an IFL that has
starting frame of 300 and a length of 60 frames.
Have you had a chance to do tutorial 22 yet?
Jonas:
>> Have you had a chance to do tutorial 22 yet?
Oh yes, I've been using VP quit extensively for several years now.
One of the greatest tools in 3DS. Now that you reminded me about IFL
files, it just got better <g>.
There may be other ways but you could add a bunch of blank frames to
the beginning of your rotoscoped frames thus offsetting the
beginning.
Yea, thought of that too but knew there had to be a better way. Check
out Gary's responce.
See the part about Image File Lists in the manual "IFLs".
Yep, forgot about that one. Thanks.