CompuServe Thread

#blob modeler 4 morfs??

16 messages in this thread
#128758From: MARTIN G FOSTEROct 13, 1994 12:39 AM
hiya big G, and all, Today's quote indicating extreme frustration: "bugger! Bugger! BUGGER!" (line from "4 Weddings and a funeral") I'm in need of a metaball or blobby modeler for creating morfing, blobby-like, floating, mercury things (what a poor description). I've tried the freeware "blob sculptor for Windows" which would make nice morf targets, but can't get consistency in vert/face counts when I do DXF exports/inports. Most perturbing! The matching vert/face counts are essential for morphing, as you all know. Any "rays" of wisdom out there? If I can't find anything suitable, I'll have to give the work to somebody using Soft-fromage (aka Softimage). Softimage makes this kind of stuff a piece of cheese, but I need the work. Help! Martin
#128777From: John TissavaryOct 13, 1994 6:00 AM
Have you checked out the metareyes IPAS? It looked quite nice, from what I saw at siggraph, but I don't know much more than that… John Tissavary (LUNA cie, inc)
#128786From: Jonas Ruikis [ADESK]Oct 13, 1994 8:13 AM
Hi Martin, << Any "rays" of wisdom out there? >> Danny Mercurio had an Alpha/Beta version of his bolb modeller working months ago.. Maybe you can try contacting him? jonas
#128789From: Jonas Ruikis [ADESK]Oct 13, 1994 8:27 AM
Martin, << danny cis address… >> 74551,360
#128796From: David J. MarksOct 13, 1994 8:52 AM
The "MetaReyes" metaball modeller is supposedly being marketted by Schreiber. Also check with Danny Mercurio, he did a lot of research into metaballs a while back.
#128859From: Schreiber InstrumentsOct 13, 1994 2:10 PM
David- The Metareyes Metaballs product should start shipping in early November. There were a few problems that needed some attention that delayed the release. Scot Susmann
#128813From: Yost GroupOct 13, 1994 11:06 AM
The guys pretty much said it. I can give you the phone number for the Metareyes folks in Madrid if you can't wait until Schreiber Inst. starts selling it. It's almost done. – G
#128831From: JimOct 13, 1994 12:47 PM
Martin I wish I could help you, but I can't. Having read your message though, could you please tell me where I can get a copy of the Blob for Windows you mentioned? Thank you. Jim
#128842From: MARTIN G FOSTEROct 13, 1994 1:28 PM
thanks to everbody (JohnT, GaryY, JonasR, DavidM and i) for the great response. I'll check with Danny and Schreiber for the status of their metaball modelers. >> where I can get a copy of the Blob for Windows << Blob Sculptor for Windows is available as (blobw.zip) in the graphdev (graphics developers forum). Martin
#129010From: JimOct 14, 1994 8:24 AM
Martin, Thanks very much! Jim
#129585From: Accu-WeatherOct 18, 1994 8:05 AM
Always find out what your final output res. will be. You can't do much in 6X6 pixels!!<G><G><G> Good seeing you again.
#129628From: MARTIN G FOSTEROct 18, 1994 10:45 AM
Wade, >> You can't do much in 6X6 pixels!!<G><G><G> << heck, I don't know. The output looked pretty good at 6×6, especially if you squinted and/or had a few gin and tonics <g> >> Good seeing you again. << Likewise. That seminar was like a big reunion. I saw people that I hadn't for years. Everyone came out of the woodwork. Martin
#129689From: bill "digr" lundeenOct 18, 1994 1:44 PM
*** especially if you squinted and/or had a few gin and tonics *** You making Stereo Pairs?
#129724From: Accu-WeatherOct 18, 1994 4:10 PM
That was a great story. Have you done any ofthat 1×1 pixel work yet? 8')
#129804From: MARTIN G FOSTEROct 18, 1994 10:22 PM
Wade, >> That was a great story. Have you done any ofthat 1×1 pixel work yet? << it takes great skill to make a 1×1 pixel animation look and play good <g>. "I want to see a rolling and morphing sensual animation."
#129837From: Accu-WeatherOct 19, 1994 7:21 AM
>> great skill to make a 1×1 pixel animation look and play good << But think of how much you could save on render times! I'll let this die now….