#r4 news – hands on!
16 messages in this thread
r4 still hasn't shipped – I called Autodesk this afternoon, and was told it
would ship definitely by the end of the month, maybe as soon as the end of the
week! Today I was given an opportunity to play with a late beta of r4, and
would like to share what I think we all have to look forward to (and some
things we don't!).
I confirmed the Patch Modeler will be omitted from the new version, which of
course disappoints me, but I do understand. I've never had any operational
difficulty with any product I've purchased from Autodesk; their reputation is
too important to risk a potentially buggy feature. I recall long, long ago,
waiting days for Presidio's 3D Workshop v1.0 to render an animation, only to
have the evil thing corrupt the whole file because it couldn't digest its own
paths. No bug is fun in any application; when animating, it can mean missing
a deadline by days.
However, I did get a chance to use the Patch Modeler, and must report that it
would have been an incredible addition. Very intuitive, and in seconds I could
create extremely complex, smooth objects which would have taken hours (or have
been impossible) in the Shaper & Lofter. In any case, I'm looking forward to
its inclusion in future upgrades (r4.5?) No, it didn't crash on me, but then
again, I wasn't pushing it. I was impressed enough I would have loved to slip
a floppy in the machine while no one was looking and pirate the thing.
The camera view fast rendering, however, *is* something to look forward to. A
while ago on The Next Step, Richard Hart was shown a demonstration on an SGI
with a chrome VW Bug model and his face as a reflection map, updated in real
time as the operator rotated & moved the object. Of course r4 won't display
texture maps, but will give a close approximation of their color in Phong
shading (well, the button said Phong, even though the press release says it
displays only up to Gouraud, with Phong highlights). What's impressive is its
ability to interact with lights & shadows in real-time. The interface consists
of a strip of radio buttons along the right side of the screen, controlling
roll, dolly, perspective, etc. I think this is a feature many of us won't
realize we were missing until we get it — no longer do you have to wait to
render a low-rez image or preview .FLI to make sure your model connects to
itself, without any floating satellites or gaping holes. The machine I tried it
on was a slower one — probably a 486/33 — and my scene moved at least as
smoothly as a 20 fps .FLI.
The screens & interface look exactly the same — five minutes into my
experimentation, I had to quell my doubts I had been duped by making sure it
really was r4 by checking the About 3D Studio. . . menu.
Since I didn't have much of a chance to build very complex models, I couldn't
confirm the new, fast 3D Editor redraws. Nor did I have a chance to play with
the Perspective Matcher, IK, or Keyframe Scripting Language. I can't imagine
using the scripting language much myself. It seems to be more of another
opportunity for 3rd party developers to sell us more stuff, which is healthy &
fine, but probably the least creatively productive feature I've paid for in a
3DS upgrade. Well, maybe not as much as the text editor included in r3, but at
least now I know what it was intended for <g>.
Is it worth the cost? Sure. Being anxious & paranoid, I've already turned in
my r3 floppy #1 to my dealer, even though the thing hasn't been released yet.
BTW, many people have been asking me what happened to the Hi-Lux BBS, the
3DS-related BBS I ran. It's been down for about a month and a half — we
moved, and, for a number of truly absurd reasons we haven't had a chance to
plug it in. The good news: It should be on-line at its new phone number by
this weekend (the weekend of October 22nd), so give it a call at (510)
233-7859. The bad news? Soon it won't be free – we'll be charging $10 or so
for a "lifetime subscription," or something similar, to keep the system
on-line. Until then, however, it's still a no-cost, wide-open system, and I
certainly won't ask anyone who calls previous to the changeover to send in any
money after the fee period begins to continue with unlimited access. Give it a
call, it's quite comprehensive, has thousands of files and remains a lot of
fun.
M. Bman
Hi Mathew,
<< I can't imagine using the scripting language much myself. It seems to be
more of another opportunity for 3rd party developers to sell us more stuff,
which is healthy & fine, but probably the least creatively productive feature
I've paid for in a 3DS upgrade. >>
There will be a new section in the libraries showing up today called SCRIPTS..
The hope is that scripts will be written, uploaded, used, modified and uploaded
again…. Since they are not compiled, the source code is visible, everyone
(interested) can then leverage previous work and hopefully, quickly, build a
custom application..
jonas[adesk]
Jonas, I have a few questions about r4 for you.
<< There will be a new section in the libraries showing up today called
SCRIPTS. >>
First of all this sounds great.
1. Can an ixp in r3/r4 access the amount of free ram?
2. Will r4 scripts be able to create dummys?
3. You mentioned that the upgrades to r4 have started to ship right? what is
included instead of the patch modeler?
Thanks,
Mark
Hi Mark,
<< 1. Can an ixp in r3/r4 access the amount of free ram? >>
R4 ships with a kxp scripting language not an IXP.. If you're asking if the kxp
scripting language gives you a info status
command.. sorry no it does not.
<< 2. Will r4 scripts be able to create dummys? >>
Not the shipping KXP. You'll create the dummies manually first.
<< 3. You mentioned that the upgrades to r4 have started to ship right? >>
right..
<< what is included instead of the patch modeler? >>
The Browser from Texture Universe.
jonas[adesk]
Jonas,
<< R4 ships with a kxp scripting language not an IXP.. If you're asking if the
kxp scripting language gives you a info status >>
no I'm asking if there is a command in the IPAS3/IPAS4 SDK for an ixp _not_ a
keyscript to access the amount of free ram? But never mind anyway I was
thinking of a situation I had in mind of using an ixp with that feature and it
wouldn't work. d:-(
<< Not the shipping KXP. You'll create the dummies manually first. >>
okay, but please add that to the wishlist.
Thanks,
Mark
Hi Mark,
<< okay, but please add that to the wishlist. >>
It's one that I asked for right away also..:-)
jonas[adesk]
Hi Jonas,
<< it's one that I asked for right away also >>
YEEESSSS!!! Thank you!
Mark Yankee
Jonas, I've heard the Browser mentioned but don't know anything about it. Is
it an image viewer? And if so, does it differ in function from the View. .
.Image command?
Mathew B.
Hi Mathew,
<< Jonas, I've heard the Browser mentioned but don't know anything about it.
Is it an image viewer? And if so, does it differ in function from the View. .
.Image command? >>
Check out..
File Info for TU.GIF
Section: IPAS Usage Contributor: 76702,413 Size: 32950
Submitted: 2/18/94 Type: GIF Accesses: 167
Title: Screen shot of the Texture Universe IPAS browser.
Keys: TEXTURE UNIVERSE IPAS3 BROWSER SCREEN SHOT 640X480 GIF
This is a 640×480 screen shot of the user interface for the Texture Universe
IPAS3 browser (browse.pxp) from Autodesk, Inc. It's a great example of a how
an IPAS3 routine can completely take over 3DS and generate its own graphical
user interface. Note the search fields, supporting instant Targa keyword
Searches over multiple image directories. This PXP also supports a new IPAS
feature, in that it can be called from the Materials Editor. Copyright 1994
Autodesk, Inc.
(Approximate download time at 2400 bps using CIS B: 1:50)
Thanks, Jonas, and thanks for the quick reply! (3 minutes?!)
Will the patch modeler be provided as a no-cost update? What's your guess as
to when it will become available?
Thanks.
Hi Eli,
<< Will the patch modeler be provided as a no-cost update? >>
Sorry.. no.
<< What's your guess as to when it will become available? >>
If ( 🙂 ) and when I know something that I can post regarding the patch
modeler, I will post it to ASOFT asap..
jonas[adesk]
>><< Will the patch modeler be provided as a no-cost update? >>
Sorry.. no.<<
That answer is not going to be well received, Jonas. Better take cover,
quick!.
<< Better take cover, quick!. >>
Been trying to do that all week.. 🙂
Mathew,
Be sure to put a notice up here once Hi-Lux is up and running again; your stuff
was great.
John
Thanks, John, it'll be sooner than later. For the time being, it will be
almost unchanged from when it went down on September 1st, with another thousand
or so texture-related .GIFs coming around the beginning of November. Try
calling this weekend — I'll post a message here about it, but am trying to be
as tactful as possible so no one feels I'm trying to muscle my way in with free
advertising.