Rendering Proplems
15 messages in this thread
I seem to have a problem when I go to render in the Keyframer.
Whenever I start to render the frames it appears to be processing each frame,
however if I toggle between the dialog box and the rendered frame it appears
black. I have even let the Keyframer finish the rendering of all the frames
and when I go to play the Flic file back it also diplays a black screen. You
can hear the hard drive working away though as if it is playing back the
animation. Has anyone experienced this problem? I can't seem to find anything
in the manual about this. My 3DS VIBCFG file uses the Vibrant drivers for all
modes. It will render just fine in the Editor and displays the rendered image
beautifully on the screen. It will render a single frame in the Keyframer in
full color as well, just not a series of them.
Details: 3DSR3
Video Card: Portacom Eclipse
Computer: 386DX33 8meg ram
Out of depairation I did try it on a friends computer which is a 486DX266 with
16 meg ram, PCI and I experienced the same problem!
Any input would be very much appreciated. Thank you.
Jim
Hi Jim,
<< keyframer rendering.. >>
First question.. Are you using the latest vibrant drivers?
see below…
File Info for VIB105.ZIP
Section: Autodesk 3D Studio Contributor: 76702,531 Size: 294395
Submitted: 10/7/94 Type: Binary Accesses: 238
Title: Updated Vibrant Inline Driver 3D Studio R3 v1.0.5
Keys: AUTODESK 3D STUDIO VIBRANT GRAPHICS DRIVERS VIB3DS.VLM VIBRANT.RES
Update to the Vibrant Graphics drivers which shipped with Autodesk 3D Studio
R3. Specifically, this consist of vib3ds.vlm and
vibrant.res. Numerous changes.
Caution: This software has not been tested by Autodesk. Use at your own risk.
Autodesk disclaims any responsibility for supporting users running 3DS R3 with
this new set of drivers.
Note: The 1.0.4 version of this product is NOT supported by Vibrant Graphics.
We are only supporting users of version 1.0.5.
[download time at 2400 baud: 18 min]
Jonas
Thank you very much for the suggestion, I have have downloaded and
installed the new driver as you suggested. I think that the problem stems from
using meshes having been created on older versions of 3DS, for some strange
reason. If I create a new animation it works just fine. However, when I render
an older one it seems to render one or two frames then it turns black. I
updated all lights and cameras, but to no avail. I even tried rendering the
'Birdwalk' in Keyframer that comes with 3DS and it does the same thing!
JIm
i,
<< If I create a new animation it works just fine. However, when I render an
older one it seems to render one or two frames then it turns black. >>
Ah.. if fading to black..
I suggest that you reinstall 3DS from your original floppies. If this fade to
blak continues after you've reinstalled 3DS, contact your dealer and they
should be able to help you get you a new set of floppies.
jonas[adesk]
Jim;
This maybe a basic question, but do you have lights in your scene? And are you
sure that the normals of you objects are facing the camera?
Good luck
Zac (AZ-TECH)
Berkeley
Zac
Thank you for the suggestions, but have have checked everything. I
think that the problem stems from using meshes having been created on older
versions of 3DS, for some strange reason. If I create a new animation it works
just fine. However, when I render an older one it seems to render one or two
frames then it turns black.
JIm
The problem that you're seeing is due to a corruption of the 3DS.EXE file,
perhaps because of a virus. You should check your system thoroughly for
viruses, and then reinstall the program from the original floppies. If it
persists after that, contact your dealer for a new set of disks.
– G
Jim
>> However, when I render an older one it seems to render one or two frames
then it turns black.<<
You get me on this one!
One thing you can try is just eliminating one thing at a time out of you old
project files to see if it is just one offending object.
Good luck.
Zac (AZ-TECH)
Berkeley
Zac
Thanks again for your reply. As it turns out I am still having a
rendering problem with all meshes. They definitly start to turn black after
just a few frames. Even if I add ambiant lighting, set the palette to high,
adjust my mapping, drop the rendering screen resolution and adjust and check
just about everything else. One odd thing though, if I choose one single
frame to render in keyframer it will render it just fine, in fact I can choose
any frame and it will be fine. It's just when I render the whole thing that I
get a problem. It starts off rendering the first 3 or 4 frames then all my
colored objects start to turn black. I loaded a white background and it stayed
white throughout the whole 300 frames. I checked everything for viruses and I
don't have any. I am going try what the Yost group and Jonas had suggested,
thanks again for your time.
Jim
I have seen this problem a few times before. It seems to occur when your
hardware lock is not connected properly or damaged. Try taking your hardware
lock to your dealer and have him/her check it out for you. Hope this helps!
Dean Oliver
Virtually Real
You need to definitely take your disks back to your dealer and get another set.
Your version of 3ds.exe has become corrupted.
– G