#3d Studio in Windows
6 messages in this thread
I work completely in the "windoze" environment and would love to see a release
of
3dstudio 4 windows. The common excuse by A-desk has been that nobody has
enough RAM to run such a massive program w/ a windows base. Balogna!!
How much do they really think it will take !!
The next best thing would be to run it in a dos shell window. If anyone that
is
sympathetic toward my idea, knows how to do this, (pharlap setting?) I would
really appreciate it.
Thanks alot.
Daniel Tyree
Orland, Florida : Home of the Tipping Platforms!!
Hi Daniel,
<< The common excuse by A-desk has been that nobody has enough RAM to run such
a massive.. >>
FWIW. You didn't hear it here..We've got individuals in this forum who have
64+Megs of RAM to improve their rendering productivity.
jonas[adesk]
64 ++ RAM… (sorry, too new to know quotes yet)
Yea, we got one comp w/ 80 megs on it. It'll never get used by the dopes who
work on it though.
Greg.
<<The next best thing would be to run it in a dos shell window. >>
This has been capable for some time. Detailed instructions to set up 3DS
running in a DOS shell under Windows are in the installation guide and the
README file.
-Brian
>>nobody has enough RAM to run such a massive program w/ a windows base.
Balogna!!<<
I'm not a programmer of Windows or any expert in software engineering, but I do
know how inefficient they're in term of their memory addresseses, DLLs, ect..
Have you ever run Photoshop 3.0 w/ 128 Mb of RAM and still it's slow like a
turtle. Yes, even with the RAMs, Windows just don't have the codes to push it.
(by the way, Photoshop 3.0 also have the Windows NT version)
I love Windows NT, not Windows! Hopefully 3DSr5 will have such support.
Petition in to the ADesk & Yost Group. Get your collegues, friends, ect.. to
make them aware of how demanding it is. Join the "3DSr5 for Windows NT"
crusade. I'm thinking of one as of this time of writting.
You also mentioned that you would like to run 3DS under Windows's dosshell. It
works, but it's still 3DS's interface, not Windows. It's pretty inefficient, I
wouldn't use it unless it's really necessary. Refer to you installation guide.
I think ADesk and/or Yost Group is doing the right thing not to put in Windows.
Another thing related to this is the release of Caligary True Space 1.0 for
Windows. It's an average 3-d program (my POV) Try to work on a medium to large
scale project and I bet that you'll be suffering for months (waiting for disk
swapping). Again with 128 Mb + in my PC, it's still swapping like hell. I
have more evidences of poor performance on Premier, Painter 3.0, ect.. I don't
want to be a pathetic guy, so I won't further talk about it.
With 3DSr3 & DOS Pharlap extender, the program handle bigger projects quite
well. I think that the Pharlap extender is specialized for 3DS, so it's more
"optimized" as compared to Windows. I don't have any significant slow down
anymore as used to Windows. Blame Windows.
Regards,
SPECT
Daniel
I run a commercial art studio and have worked in windows for the past 6 years,
and have gotten 3d studio to run under windows shelled out to the dos prompt.
If you have ever gotten upset with applic. errors running software designed for
windows, you aint seen nothin yet, if you want to run 3d studio in that
environment. From the age old problem of memory conflics, to accelator board
conflics, to a whole raft of error messages that even a software engineer
would'nt understand. If I were you I would design and illustrate in windows and
handle your animations in dos. It just is'nt worth it.
Alan Albrecht