#Good plant material
4 messages in this thread
Martin:
<<<Well, you asked a small question and I gave you a big answer (sorry <G>)>>>>
Correction: "Heavy Duty Answer"!!<BG> Makes me wanta go Knock over a Ram
Factory!! I just began using my dream 64mb ram (thanks Bubba!) Just
wondering…..what sound effects do you get from your speakers at 196mb ram (or
8 cpu's for that matter)? I get a low rythmic moaning noise while rendering
with 64mb.
The approach you used for foliage is wonderful and sounds very do-able
but you've thrown in about a half mill of stuff I'll never get near except as
janitor of the local SGI rep(though I've paid them several visits in different
disguises)!
<<<<< Many of the scenes are broken down into layers to make them more
manageable for rendering and they are later composited together – a good
technique to maximize rendering time with limited RAM.>>>>>>>
Could you explain a little more how you render layers then reassemble ?
Thanks, Gary
Gary,
>> Could you explain a little more how you render layers then reassemble <<
a good example would be a rendering of a house with it's garden. If the camera
does a 180 degree orbit around the front of the house you could split up the
foliage into quadrants (front left, back left, front right, back right) and
delete everything in the quadrants you are not rendering. You render against
black and with alpha on. You can later composite the house, the four quadrants
of foliage, and any background elements together with your favourite
compositing software (video post works fine).
It gets a lot more complicated than this and you need to be aware of things
like shadows crossing into other quadrants or being cast on other layers. Also,
if there are any foreground objects you will need to leave those in and make
them matte objects. I can't cover every issue in this message – I'd be here all
day – but hopefully you get the idea.
Our latest project a Japanese national TV commercial for a home builder is a
massive undertaking. As you orbit the house you pass through a tree, changes of
season, changes from evening to night to morning, snow, rain, a dog, leaves
falling, trees blossoming, flowers blooming etc. Layers are being rendered in
3ds, Alias, and our in-house renderer "VS". Spring has 27 layers alone. Autumn
and Winter have a few less, but not by much. I pity the poor compositor, should
be spectacular though.
Gee, Martin, can I come sweep your floors? <bg>
SCL
Steve,
>> Gee, Martin, can I come sweep your floors? <bg> <<
ROFL! I think that position is taken – it's one of my duties <G>