#Smoothing
3 messages in this thread
Hy Bob!
This Job is quite a big nut for 3D beginner.
Bob I need a little help. My function "confirm to sphere" of my Amiga Imagine
works not that correct. I have to scale the large continents like Eurasia in
the 3DS. The problem … they are liing perfectly on a sphere. Normaly
fantastic. Now I have to move pices of outline in the right position (
Viewpoint Globe "H" is my reference and my self buildet koord. system). Because
I have to move exactly on the sphere I only can use the rotate functions in the
3 viewports. After that the meshes look terrible. I have to correct a lot of
faces. When rendering with default material a lot of faces are looking
different shadet. I started to create new faces by hand. Thats better. It
works. But it is not perfect. I used "Objekt autosmooth 30 "… but it is not
perfect. I used "unify normals" … but not perfect. Can you help me with that?
I only rotated the faces and never moved once, so the distance to the axis must
be the same. (I think). Also I welted the verticies a few time. What can I do?
Anselm
Anselm:
Your methods seem proper. Perhaps on the 'normals' question you could just
live with rendering two-sided ON? It will be slower rendering but may save you
from individually flipping some faces. I would try a few different settings
for the autosmooth angle if you aren't getting decent results.
– Bob Ritger