CompuServe Thread

#3DSMAX rendering questio

12 messages in this thread
#193213From: John DollusSep 29, 1995 6:28 PM
I have read that 3dsMAX is going to be rendering-solution independent. Does this mean that there will be rendering engine plug-ins available for whatever method you require? (i.e. radiosity, selective ray-tracing, etc.? I would appreciate any clarification on this matter.
#193219From: CSA/CASep 29, 1995 7:30 PM
John, You read it correctly. The 3DS MAX render can be replaced with one from a 3rd-party. Kevin Krell – Computer Support Associates
#193242From: Robert C. RitgerSep 29, 1995 10:09 PM
John: The folks at the Lightscape booth at SIGGRAPH were considering the idea of writing a plug-in radiosity renderer for MAX. We'll see what the future holds. – Bob Ritger
#193629From: John DollusOct 2, 1995 8:41 PM
Bob, That is the news I have been waiting for. Lightscape has a fantastic rendering engine under the hood. Thanks (Now if only they would make a PC that could handle radiosity calculations at under 15 min./frame….)
#193661From: Robert C. RitgerOct 3, 1995 12:56 AM
John: >> (Now if only they would make a PC that could handle radiosity calculations at under 15 min./frame….) << When I spent time with the Lightscape folks this is how I understood the program. Animation in Lightscape can be done in real-time AFTER the scene is resolved for radiosity. These solutions are quantified in hours so you could actually create very long animations in a relatively short amount of time. For example one could specify a 4 hour resolution and when done you would be able to create animations throught space in only a few seconds. I've tried to convince Lightscape to join us here in AMMEDIA to answer querries like yours and to deliver facts (Don't take anything I might say about the program as true without Lightscape's verification.) Maybe I should encourage those interested to send them e-mail. I'll have to dig up their address. – Bob Ritger
#193748From: David RhotenOct 3, 1995 10:29 AM
Bob: And the BEST thing is that when you've gotten that animation "finished", and the boss says, "Gosh, can't we go behind that column instead of in front?" you CAN, withOUT having to go through the full calc over again — just kick out animation again with the new camera path at the x sec/frame render time! Dave
#193909From: Robert C. RitgerOct 4, 1995 12:31 AM
Dave: Yep, Lightscape for NT should be very helpful in our endeavors to maintain our sanity. It looks like a major step forward in computer tools for architectural design. – Bob Ritger
#193878From: John DollusOct 3, 1995 10:12 PM
I have heard the same. Also, Lightscape is supposed to give you the option of rendering in luminescent mode (I am not sure of the actual term) which will give you an image similar to FEA stress renderings that depicts lighting levels in an environment. I have some information on Lightscape from 1994 A/E/C show around here somewhere….
#193994From: David RhotenOct 4, 1995 12:03 PM
I don't remember if Bob posted this, but their web page is www.lightscape.com and email to info@lightscape.com. Dave
#194058From: Robert C. RitgerOct 4, 1995 6:38 PM
Dave: Thanks, you save me some digging. <G> – Bob Ritger
#193943From: David GouldOct 4, 1995 3:52 AM
<<When I spent time with the Lightscape folks this is how I understood the program. Animation in Lightscape can be done in real-time AFTER the scene is resolved for radiosity.>> This is true as long as no object or light moves. Only the camera can move, which essentially leaves flythrus as the only application for this "real time speed-up". DaviD "free form factor" GouID
#194059From: Robert C. RitgerOct 4, 1995 6:38 PM
David: >>> This is true as long as no object or light moves. Only the camera can move, which essentially leaves flythrus as the only application for this "real time speed-up". <<< Well, that's why it appeals to architects and those doing design work. Camera animation is what architectural animation walkthroughs and flybys are usually all about. (Yep, I like to move cars, swing doors, etc.) I think Dave and I have the same idea of this software being a tremendous design tool which will yield amazing results with a client or team member looking over your shoulder at your computer. If one was asked to change the path of a walkthrough in 3DS you would have to re-render the frames. With Lightscape you won't. Color changes can be done after the resolution so that won't effect playback speed. Also, if one needs objects moving around then some creative Video Post in 3DS will do the trick. I see this as a powerful combination for what I do. – Bob Ritger