CompuServe Thread

#3DS IPAS SPEED

12 messages in this thread
#193038From: Robert Bou [Vibrant]Sep 28, 1995 6:43 PM
Hello 3D Studio Gurus. I'm Robert Bou, president of Vibrant Graphics, Inc. Vibrant Graphics is the company that has brought you the In-line driver and Liquid Speed. One of the technologies that we have not capitalized on is our ability to recompile IPAS routines to be 2 to 40 times faster. I was wondering if this would be of interest to you as full-time 3D Studio users. Of course I know that most of you will be switching to MAX as soon as it comes out, but I was wondering if you would like your IPAS developers to recompile their routines so that you can work faster until you switch. I know that we don't want to delay 3rd Party routines for MAX but typically the first recompile done by a developer takes an afternoon, then each additional IPAS recompile takes about an hour after that. So the developer loses a day or two and each user saves a significant amount of time each time they use that routine. If there is any interest, please email me with the names of the IPAS routines you think could benefit you the most if they were 2 to 40 times faster. Truly, Robert Bou Vibrant Graphics, Inc. BTW – I know that this borders on advertising but my belief is that we may be able to save each of you an hour each day and make it easier to hit deadlines and maybe even get home to play with the kids every once in a while until you switch to MAX or Intel ships the 10000MHZ chips. Also, I don't want to start a big thread about which IPAS routines are fast or slow, I just want to develop a list of the most important ones to speed up.
#193065From: Jan Yorick von KrogSep 28, 1995 10:09 PM
Hello Ipas Gurus, my favorite slow-mo ipas-list includes: Particle systems (fire / vapor) of Yost /6 Video Post (Glow) of Yost (#3? not sure…) Bones (Bones pro) of Digmiation (transforming objects slows doowwwnnnn) gee! i don't want to insult any developper! would be using those ipases even at half the speed they have now… Jan / Imagelab
#193559From: Robert Bou [Vibrant]Oct 2, 1995 2:46 PM
Jan, Thank you for your input. – Robert
#193476From: James Coulter[Mindscape]Oct 2, 1995 1:31 AM
Considering that 3DS Max is potentially six months away, I think an interum speedup would be usefull. Candidates like Bones and LenzFX, particle systems, off the top would be beneficial. BTW, any possibility of this technology being applied to MAX plug-ins? — James — Choreo Motion —
#193560From: Robert Bou [Vibrant]Oct 2, 1995 2:47 PM
James, Thank you for your input. No, MAX won't benifit from this technology. – Robert
#193980From: Tim c BrananOct 4, 1995 11:22 AM
Lenzfx, and any particle system routine, and most of the SXP's i've seen could all benefit from some speedup, IMHO.
#194185From: Mike White SunDog Pro.Oct 5, 1995 2:15 PM
Correct me if I'm wrong ,but SXP's do not benefit from the vibrant drivers. SO it wouldn't make a difference. Mike White [SDP]
#194186From: Tim c BrananOct 5, 1995 2:22 PM
He just asked what I think could use a speedup, I have no idea if it would work or not, just thought I'd mention it just in case. BTW, is your Tmmaker sxp the one you were saying could simulate such things as raw meat? How much is it these days? I am pretty sure I have all your other routines.
#194200From: Mike White SunDog Pro.Oct 5, 1995 5:11 PM
<<<BTW, is your Tmaker sxp the one you were saying could simulate such things as raw meat? How much is it these days? I am pretty sure I have all your other routines. >>> Yes tmaker sxp is the routine your speaking of. Yes it will do textures with a POV-RAY like in-put. One nice thing is you have control over the Turbulence and Noise separately. Unlike POV-RAY's ascii based textures only allow functions on the Turbulence with Dnoise, and the Dnoise really has no in-put. You also have a true 3D texture unlike POV-RAY's 2D texture base . The routine is also animated able . I'll private E-mail you information of it tonight.
#194278From: LEE STEELOct 6, 1995 6:07 AM
Hi Mike, Send me pricing info also <g>. I'm doing an article. Lee
#194314From: Mike White SunDog Pro.Oct 6, 1995 1:11 PM
<<<Send me pricing info also <g>. I'm doing an article.>>> Sure Lee I get it right out to you along with other info. Mike
#194713From: Jose j. RodriguezOct 10, 1995 11:50 AM
I would like this since I am speding a lot of time waiting on rendering's I use Yost all, mirage, xaos hilight