#3DS Benchmark
21 messages in this thread
Hello there. I read the thread and thought you might be interested in
my results. System info is as follows. SuperMicro CMS with 512K Pipe-line Busrt
cache, 32 megs Ram(non-EDO), and a P-133. I used both Mapping-on and
Mapping-off. Pixel sixe was 1.1 and resolution set at 640×480. I had display ON
so maybe its a little faster but I doubt it since Im running a Diamond
Stealth64 VRAM. Anyway here's what I got.
MAPPING ON 1:05 ———–>Both with
MAPPING OFF :49 ———–>Display on.
Oh yea, Metal shading selected.
Let me know what you think. Im using Qemm 7.0 but with EMM386 I feel I'd get
the same results. Later. BTW, I should be getting the P-150 as soon as its
available so the new results should be interesting.
Douglas Drossman
1:05!?!?! THE NEW RECORD!!!
That SuperMicro mobo must be THE ONE!
I'm also waiting on the P150… Where did you get your 133?
BTW, if you're interested in seeing how fast you can go (and who isn't?<G>)
I've had luck on several machines with no memory manager at all — set up a
separate boot menuitem that just invokes minimal TSRs (SCSI and video for me)
to let you run 3DS. Everything loads low (No himem.sys or EMM386). If this
setup leaves you with 250K low DOS available, it should shave a few more
seconds off per-frame time. I only use it for big renders since you've got to
reboot for any Winapps, but it's saved me 2-1/2 hours on a 1000-frame render!
Thanx for the info.
SCL
Hey there. I got the P-133 at a local hardware place in Queens, New
York. My system is custom assembled so the parts are all premium. I feel the
biggest speed boost besides the pentium chip itself, is the 512K Pipeline burst
cache. (8ns.) It really speeds things up. Also, the P6 should be coming around
DEC. to JAN. I might spend the money and go for a Quad P6 Processor Motherboard
and start off with just one P6@150 Mhz. to start. I'll speak to you later. Bye.
Douglas Drossman
74032,3552
Well, if you're in N.Y., I don't think I'll be patronizing your assembler. (I'm
in L.A.) Are you on Intel's press release e-mail list yet? Their ads all have
their web page address, and from there it's quick'n'easy to be listed.
Re: P6s, IMHO, it'd be a good idea to wait until the second-generation (faster)
chips come out. They've said that the first 150MHz chips will be built at their
.5 micron fab, whereas later ones will go to .35 micron. (Kinda like the P60/66
to P90/100)
Thanx,
SCL
Douglas,
I just knew I should have bought the P133<BG>, I guess you don't need too many
of systems when they run that fast. How much do you want for your P133 when you
upgrade to the P150?
I went from a 386-20 to my Pentium 100, when I rendered another file for
comparison, the Pentium was 28 times faster. I don't know how I lasted so long
on the 386-20, can't go back now.
Regards………Rick – Technical Animations
Rick,
28 times?!?! Geez, and I've been snivelling 'cuz the P133 times are _almost_ 5
times faster than my poor, old DX2/66! <g>
SCL
Stephen,
I didn't have to wait till I was rendering to take a break, just do a redraw on
all four screens would do it.<BG>
Regards…………..Rick – Technical Animations
I trade in my old cpu's for the new ones. A deal I have with my
hardware place. I just pay the difference between the two chips. I expect the
150 to be out by Nov. So I expect a major speed increase. Looking foward to it!
Later.
Douglas Drossman
74032,3552
Douglas,
Yeah, I'm hoping for Nov. too.
Just out of curiosity, why do you expect the 150 to be a major increase? I'd
expect a good 150 to (barely) break the 1-min. barrier on Chevy — Do you know
something I don't?
Thanx,
SCL
Well I compared the speed increase from to 120 to the 133, a difference
of only 13 Mhz. and yet a significant increase in performance. Therfore, the
jump from 133 to 150, ie: 17Mhz. should yield a more significant boost. Also I
read somewhere that the 150 will be a newer design rather than the older
pentium design. Anyway, only time will tell. Speak to you later.
Douglas Drossman
74032,3552
Douglas,
Yeah, I think this rumor of a new chip design qualifies as something I didn't
know! You could well be right — this could be more than just an incremental
improvement — added impetus for me to wait as long as I can!
Thanx again,
SCL
Douglas,
Sounds like a good deal for you, thanks for getting back to me.
Regards……….Rick – Technical Animations
Umm, what exactly did I tell you? I hope I didn't blow you off. Let me know,
ok?
Later
DMD
Douglas,
No problem on this end. I was only partly serious about about buying your P133?
when you upgraded.
Regards…………….Rick – Technical Animations
Here is a new benchmark,
Super Micro P55CMS 100Mghz, w/256k 8ns PBC. Win95 clean boot except mouse
driver.
Phong
Res. All Off All On Shadow Off Just
Mapping
____________________________________________________________
640 0:20 1:22 1:06
0:34
1024 0:40 2:48 2:07
1:08
I recently built this system myself, specs:
SMP55CSM w/8ns pbc "Module"
Standard Ram
Western Digital 1.6g Enhanced IDE
Diamond Stealth 64 w/4mg vram
Panasonic 4x cd-rom ide
US robotics sportster 28,800
SoundBlaster multimedia
17" Acer 76i
I plan on upgrading to a true 180-200 mghz cpu (when intel sees fit to ship
them <g>) and adding F/W scsi2 among other things. Since my ide performs at
around 9 ms access with 16.6 mb/s burst transfer rate I feel I really need a
hot scsi subsystem to match it.
Any suggestions, comments, questions?
Timothy
NVision Inc. & Digibotics
Timothy,
I commend you for having the knowledge and time to put together a system
yourself. It looks like the SuperMicro motherboard is definitely one of the
best to have.
The times seemed to be within a few seconds of the times I had, although its
hard to know for sure if we are comparing apples to apples. If you like, try
rendering with the following settings, then your times will be comparable to
most everyone in the thread:
____________________RENDER DIALOG BOX___________________
Phong | View: Camera03
On | Video Color Check: Off
On | Gama: On
On | Fields: Off
On* |
On |
Off |
Off |
Show |
Tile |
* With mapping turned off this setting would change to OFF.
Here are my results for the rendering benchmarks:
Pixel Size:1.1 Display:Null Save File:No Shading:Phong
Mapping-Off Mapping-On
640x480x1.0 ( ) ( )
1024x768x1.0 ( ) ( )
"( )" Put your times here
Regards…………………Rick – Technical Animations
Hi Rick,
>>I commend you for having the knowledge and time to put together a system…
It's easier than it looks. However if you need to buy a complete system
then it is much cheaper, and less time consuming to buy it ready to use.
>> …its hard to know for sure if we are comparing apples to apples…
Sorry about that. I checked my settings and the only thing that differed
was that I had save last frame on. So I re-tested with those settings.
Mapping-Off Mapping-On
640x480x1.0 0:20 1:22
1024x768x1.0 0:39 2:45
Timothy
NVision Inc. & Digibotics
Timothy,
>>>>
Mapping-Off Mapping-On
640x480x1.0 0:20 1:22
1024x768x1.0 0:39 2:45 <<<<<
The times with and without mapping are sure different. My times with mapping on
were typically about 30% slower, your times are about 75% slower. Maybe the
difference is in the hard drive interface. Any ideas on your end?
Regards………………Rick – Technical Animations
Hi Rick,
>>The times with and without mapping are sure different… your times are about
75% slower. Maybe the difference is in the hard drive interface…
The obvious differences that I can see are Dos 7.0 w/ Win95 and the (recently
released) 8ns pipeline burst cache as opposed to the 16ns or slower pbs. I
asume that if everything takes place in ram the hard drive never gets a single
hit during a test like this. But for the sake of argument I am only using the
built in ide controllers on the mb. It supports up to four drives and or
cd-roms. I set up a ms-dos session from win95 that reboots the system clean
(except for the mouse drv) into dos 7.0, then executes 3ds.exe directly.
nothing fancy.
Timothy
NVision Inc. & Digibotics
Hi, Rick
I think most of the times uploaded were with Metal shading.
BTW, I've been talking to Mark DeMazza. Everything looks good!
SCL
Stephen,
>>I think most of the times uploaded were with Metal shading.<<
Oops, I thought the orginal call for times was asking for Phong shading. It did
tend to shift to Metal as the thread got longer.
Mark will give you a good system, let me know how it goes.
Regards…………..Rick – Technical Animations