CompuServe Thread

#Space: Above & Beyond

19 messages in this thread
#193448From: john brooksOct 1, 1995 8:25 PM
Just curious, I just saw the new series on FOX called Space: Above & Beyond. I was looking at the special effects and animations and I didn't think they were Lightwave. Does anyone know if they were done by 3DS. I saw a Digimation clip on one of their demo cds that looked like one of the ships on the show. Thanks. JB
#193451From: Peter K. WatjeOct 1, 1995 9:42 PM
James, From what I hace by listening to various user groups most of it was done in Lightwave and some done by Alias. I think the company that did the animations is Area 51. Peter Watje Spectral Imaging
#193563From: Chris NormanOct 2, 1995 2:59 PM
Alias/Wavefront. The particle effects are SGI all the way. I also believe Lightwave was used, as it's output is superior. But as far as I'm concerned, that is some of the _best_ 3D on TV. Notice the little things, man. Somebody has got a great team of animators, and an even better art director. Also, the technology suites the edits to 3D very well. Cudo's to whomever is producing this work. If you've ever used Wavefront, and can figure out how to do mapping, it'll spoil your butt. Nothing like it. Alias has what I think are the best lighting alogrythms <-(not sure on the spelling on that) on the market.
#193574From: Neil W. BlevinsOct 2, 1995 4:35 PM
Chris, It's algorithm. Sorry, I guess I've spent too much time in Computer Science classes. – Neil
#193754From: Tim Krego, [pro.image]Oct 3, 1995 11:02 AM
>Just curious, I just saw the new series on FOX called Space: Above & Beyond. I was looking at the special effects and animations and I didn't think they were Lightwave. Does anyone know if they were done by 3DS. I saw a Digimation clip on one of their demo cds that looked like one of the ships on the show.< Check out the November 1995 issue of Video Toaster User. The cover story is about Space and Area 51 who does the effects. Good article on the background.
#193757From: Chris NormanOct 3, 1995 11:25 AM
So it's pure lightwave? _WOW_! Fooled me!
#193838From: Tim Krego, [pro.image]Oct 3, 1995 7:08 PM
>So it's pure lightwave? _WOW_! Fooled me!< Using a budget a little over $1 Million they used 9 DEC Alphas running beta Lightwave 4.0. They also used had Alpha versions of Elastic Reality and Impact. Elastic Reality beta (morphing), Impact (collision detection). Photoshop, Fractal Painter, Picture Publisher, WinImages on four Pentiums were used for texture mapping. They also have two PowerMacs running After Effects for bluescreen mattes. The explosions are stock footage composited with the 3D animation.
#194515From: Thomas BittikofferOct 9, 1995 2:14 AM
I think Softimage was used for the major parts. I saw a Softimage 3D demo tape and I too thought I saw some of thier ships. It's not uncommon for them to use more than one software package. Tommy.
#194605From: Chris NormanOct 9, 1995 5:13 PM
I agree. But no matter what packages they are using, it's still some of the best "space" 3d I've seen in a while. Good stable of artists.
#194617From: Tim Krego, [pro.image]Oct 9, 1995 6:47 PM
>I think Softimage was used for the major parts. I saw a Softimage 3D demo tape and I too thought I saw some of thier ships. It's not uncommon for them to use more than one software package.< The article never mentioned SoftImage. Area 51 has no SGI machines so if SoftImage was used someone else was involved.
#194644From: WILLIAM C. LACEYOct 9, 1995 9:38 PM
I beleive it was all Lightwave 3D.
#195052From: Tim j. MillerOct 12, 1995 11:31 AM
It is all Lightwave, I've been over there and seen it. Beautiful stuff. I really think that if I didn't already work on 3ds, and was picking a package based on the work done on it i.e demo reels and stuff, I'd pick Lightwave. (But of course I know better) Tim Miller BLUR
#195339From: Stephen C. LevyOct 14, 1995 3:22 AM
FWIW, my 2 cents worth, the only REAL competition for MAX is gonna be MicroSoftImage. (Unless/until other SGI packages start coming out with NT ports.) By the time you add enough plug-ins to MAX that they come out close to equal, feature for feature, I'll bet the prices are gonna be real close, too. IMHO, SCL
#195508From: Tim j. MillerOct 15, 1995 7:31 PM
I agree, but I think that the open architecture of MAX will prove to be the deciding factor for the short term anyway. Those Microserf guys probably still won't be hip to the fact that allowing EVERYBODY to write code for your system is better than writing EVERYTHING yourself. Tim Miller BLUR
#195925From: Chris NormanOct 18, 1995 10:13 AM
I disagree, MicroSoft will provide API support and CDK's like they do for everything else. Not only that, MicroSoft will make SoftImage OLE2 compliant for sure. The _entire_ concept behind MicroSoft products is to provide engines that people can use to create "4th" party apps. Why would MicroSoft change just for SoftImage? If MS does what they have always done with every other MS application, SoftImage meshes will be windows "objects" that you can grab the handle of and manipulate with WINGL API Calls. In fact, writting a "plug-in" for SoftImage will be probably be easier than for MAX because you will be able to do it in a RAD tool like Visual Basic.
#195944From: Jonas Ruikis [ADESK]Oct 18, 1995 12:15 PM
Hi Chris, << In fact, writting a "plug-in" for SoftImage will be probably be easier than for MAX because you will be able to do it in a RAD tool like Visual Basic. >> Let's pick this thread up in a few months. Until then it's all conjecture. 😉 jonas[adesk]
#196107From: Tim j. MillerOct 19, 1995 11:55 AM
ditto Tim BLUR
#196585From: Chris NormanOct 23, 1995 4:10 AM
True. Man-o-man, is this gonna be cool or what! BTW, people, you can write a 32 bit DLL in Visual Basic 4…. hint, hint, wink, wink!
#197185From: Jim S. RoofOct 26, 1995 1:22 PM
It's also not uncommon for models to be moved to and from various platforms/systems and ending up in demo tapes.