CompuServe Thread

#FLAT POLISHED METAL???

8 messages in this thread
#194509From: KEVIN MCFARLANDOct 9, 1995 1:08 AM
Al… I took a look at the file you uploaded. Though it's a very nice finish (and at the risk of sounding like a jerk), I don't see the polished metal part. Still looks kinda like a satinish aluminum, which is what I think all "flat mesh" metals in 3DS look like. Yours, however, is indeed superior to default materials. Once again, I don't believe "chrome" or other "polished" metal is possible. Have you seen "Beyond the Mind's Eye" video (I think everyone in 3D probably has)? There are several scenes with "CHROME!" robots in there. Beautiful reflective chrome. I believe that's what most people are expecting when they first get 3DS, cause I know I was (it was the first finish I tried to dup after purchase). Realizing these robot scences were done with megabuck SGI machines with software to match, one can't expect the same performance with 3DS 'cause it's not really apples to apples. Autodesk will get it though. If they can knock Intergraph off their pedestal, they can duplicate chrome. 3DS is a great program for the money, even though some complain about high price (high price? compared to what?) I hear that the next release is to be on much the same level as SGI's quality, cause of 32bit. Have you heard any juicy rumors about this and how much it might cost us for an upgrade? I appreciate you takin' the time to chat regarding this. Did solve the glass thing though. Talk to ya soon. Thanks, Kev.
#194551From: ALAN IGLESIASOct 9, 1995 10:48 AM
You need to think a little more about what you are asking for, Kevin. The statement "chrome or polished flat metal is impossible" in 3DS is absolutely false! Let me explain: Things that are highly reflective need to reflect _something_, and a highly-reflective (chrome, if you will) _flat_ piece of metal is actually a *mirror*! What, exactly did you want me to reflect in my sample file? Given a piece of flat metal drifting in "space" (as I was to help GregL), there was absolutely nothing specific to reflect (if there was, you'd simply use a flat reflection or auto-cubic map; very effective but NOT what he was asking for) so a more subtle reflective effect was called for. This is exactly what I provided. Besides, he specifically said he was looking to extend the effects of spherical reflection mapping from the non-flat to the flat surfaces. This is what I showed him how to do. Had the object been in an environment that provided visual cues on which to base mirror-like reflections, I'd have used other techniques provided by 3DS. Cubic Environment maps are great for this, and are used widely for this effect in scan-line renderers. Moreover, 99% of the reflective effects seen on tapes like The Mind's Eye are off non-flat surfaces. 3DS does these as good as anybody whether they're spherical or cubic/environmentive. The flat surfaces are either one of the techniques I've talked about here, or the only one 3DS doesn't (currently) do, raytracing. In a scan-line renderer, there are many ways to skin the "reflection map" cat, and 3DS is right in there with the best. I repeat, the most important issue when *planning* a reflective effect is to consider the *environment it is in* (ie: what's it reflecting?) and the level of reflectiveness of the surface and go from there. So the bottom line is, 3DS IS capable of just about any of these effects (sans raytracing) and more than able to keep up with it's workstation-based counterparts with reflective effects. Since the release of r2, I have NEVER hit a dead-end trying to get popular, specific reflective effect. Period. My (friendly) advice to you is to try to investigate (read: learn) as much as possible about a subject before pronouncing it impossible, especially on a forum like this where many folks hang out who have been doing this for years. A much better approach is GregL's, in which he merely asked for help (and got it). I agree that sometimes it takes a while to figure some of this out, but hey, that's the fun, isn't it? I can gaurantee you that the renderer that one day has a "Make Cool Reflection Material" button is NOT the one I'll be using! Best wishes, -Alan
#194862From: KEVIN MCFARLANDOct 11, 1995 6:08 AM
Al…boy do I wish I hadn't shot my mouth off! "Impossible" was obviously the WRONG word to use, and got more of the usual "ah..your full of s_ _ _ messages"! Not believing the "world" is wrong and I'm right, I stand corrected with egg on my face. After sending you the last message, it occurred to me that the faces on said video's were, in fact, on curved surfaces as you stated, so that was a mute point. After "pushing" the send button though, one can't "unpush" it. I should tell you that when I first got into 3DS, this was one of the first things I tried to generate. Being a "babe in the woods" and not really knowing correct parameters to create such finishes, I turned to the forum. At that time, the reponses I received were on how to do a flat mirror. I know how to do a flat mirror. My questions were regarding the underlying material before enabling the flat mirror and never got a suitable response. This may have been due to lousy communication skills (3DS jargon) on my part. Perhaps this is where I got the impression that 3DS isn't quite capable of generating such surfaces. Naturally, I wasn't my intention to provide false info to anyone regarding 3DS. The good thing about about this forum is that there are more experienced people such as yourself to straighten my little a _ _ out. I guess that's the whole idea and thank God it exists. It's a wonderful world we live in, isn't it Al? BTW, not knowing the parameters for your project file, I didn't mean to imply that you didn't know what the hell you were doing. If that's the impression you got, my sincere apologies. I'm going to work on "something" to see if I can create some better base materials, etc., and if I can't get the "look" I need, perhaps you can take a look at my stuff also. Thanks for all your help…it's appreciated a whole lot! I wonder if the guy who ask the original question has been following our little conversation! See Ya…Kev.
#194885From: ALAN IGLESIASOct 11, 1995 10:09 AM
No appologies necessary, Kevin. You're just a guy who wants very badly to emulate some cool high-end 3D effects with your affordable 3DS-based system. As one of those guys myself, I can tell you that I think it's a very GOOD thing!<g> I'm sorry you didn't get the help you needed first time around here. It's true that, when dealing with a specific 3D system, knowledge of it's particular "jargon" and conventions can go a long way toward efficient communication. Your plan of "going for" some base materials is *exactly* what I did to figure a lot of this stuff out, and it's a great way of learning techniques. If you come up against a wall, or need any help, I'll be glad to help you, so feel free to give me a shout. ..And where *is* GregL, anyway?<g> Have fun, -Alan
#194947From: Greg LuzaichOct 11, 1995 5:16 PM
Alan, Hi, sorry I havent responded back to you on this. I've been real busy playing with my new toy (SGI Indigo2 EXTREME) and lightwave/softImage. I have however been "listening" to the two of you (Kevin and yourself) for the past week. I knew the effect was possible in 3DS, I just wanted more input as how to acheive it. The file I UL'd was corrupted, somehow? I'm sorry about that. I noticed it after looking at the file you sent back(by the way your file ended up in the wrong forum) Thanks for the help and suggestions. GREG :^>
#194987From: ALAN IGLESIASOct 11, 1995 9:52 PM
Hi Greg, Nope, your file was fine, it was the MESH that was screwy! It had horrible smoothing problems which meant that NO reflection mapping was going to do it any good until it was fixed. I was able to get the exact effect I was looking for, once the mesh was properly smoothed. I hope I helped some, and have fun with your new "toys" (you must have a real rich santa…). -Alan
#194658From: Peter RichardsOct 9, 1995 10:37 PM
G'day Kevin, If you want chrome robots in 3DS a-la the Minds Eye…We've done PLENTY of 'em. Just as shiny, and chromy and whatever you want to call it… 3DS can do chrome as good as anyone else. Freezeframe the Minds eye section (If you have a laserdisk it is clearer) and take a look at the 'chrome' robots and dino's. They are mostly white with stuff reflected in them. What is reflected is what's important, there is no such thing as a standard 'Great' chrome material, and you can take this from an ex SoftImage and Alias user. The materials editor in 3DS is VASTLY superior to any I have used on ANY SGI package bar none. And Yup! Chrome looks just as good in 3DS as anything else. Spend more time with the materials, and more importantly your reflection maps. A piece of chrome sitting in space is… BLACK. Sitting in a room, it is a distorted version of the room and light high-lights. We have done fantastic glass and chrome many times with 3DS. It just takes some work, just as it does with the SGI software. regards, Peter -Pete
#194873From: KEVIN MCFARLANDOct 11, 1995 7:25 AM
Pete… I've been humbled (egg on face, feels like Ostrich eggs, too) and promise not to shoot my mouth off so quickly. When I asked about this same subject a while back, most responses were on how to generate a basic flat mirror, which isn't what I wanted to know. My questions were regarding parameters for the best types of underlying materials and never got any good responses. I believe this is how I came to the conclusion that these finishes must only capable with "higher-end" stuff. Obviously, you've proven me wrong, which really makes me quite happy. I'd rather know that it's my ineptness vs. 3DS. Well…any suggestions on what does one do when one loses credibility (not that I had any in the first place) within the forum? I don't wanna be known as the "idiot who doesn't know what he's talkin' about"! Being a perfectionist, I'd like to think that for the most part, I'm pretty good with 3DS, though I haven't had a need for a lot of reflective metal flats (mainly simple mirrors, woods, etc.). I guess if there weren't "vet's" out there to send "your full of s _ _ _ " messages to us less experienced, there'd be no purpose for the forum. Thanks for your response…gonna keep your name on file so I can ask first, shoot mouth off later. See Ya…Kev.