CompuServe Thread

#Alias/Wavefront

25 messages in this thread
#189411From: – VisitorSep 6, 1995 3:57 PM
Hi, we are in the process of buying an Indigo2 to run Alias, Wavefront and Eclipse software to eventially create Architectural walkthru's and general ray-traced graphics in strereo for large screen projection. Does anyone know if these products are suitable for general architectural work? Our plan is to invest in additional cards for on-line editing and dumping to SVHS recorders in real time. Most of our geometry gets created in Autocad and we have up to now done our animation in 3DStudio but we are getting impatient with recorders running and Pentiums running for days. Any feedback will be wellcome since not many users exist here in South Africa using this type of equipment for architectural work.
#189496From: MARTIN G FOSTERSep 6, 1995 11:39 PM
Andre, we have a cart load of SGI's (mostly Indigo2's) and also almost as many Pentium 100's and the PC's with 3ds are rendering faster overall – unless you get into huge scenes requiring massive RAM. R4400's are a tad faster than Pentiums but not a lot, but then 3ds seems to be much faster than any renderer we have on the SGI side. Hardware rendering is not going to help you with raytracing either. I suggest getting a DPS PVR board. You'll get great quality video (3:1 jpeg compressed) with no visible artifacts and it plays in realtime. It's like a mini-Abekas but will store 15 minutes approx on a 4.3gb AV drive.
#189612From: – VisitorSep 7, 1995 4:37 PM
Martin, The machine we intend buying is the new Indigo2 Maximum Impact using the R8000 MIPS chip and 128MB ram. The demo I saw certainly was a lot faster than 3DS with a 100Mhz Pentium. Our models do tend to get very large. What is the DPS PVR board you are refering to and on what machine does it run? I'm also uncertain about the various modules of Alias. Are there any you can specifically recommend for architectural work? We were also contemplating the new J210 HP machine with the Visualizer48 board for graphics and a Parralax board for video. The raw specs are better on the HP but I'm concerned about packages available for the HP. Any comments? Thanks for the reply and I look foreward to hearing from you.
#189638From: MARTIN G FOSTERSep 7, 1995 5:40 PM
Andre, >> Alias modules… Are there any you can specifically recommend for architectural work? << I wouldn't recommend Alias at all for architecture. It's just not it's forte.
#189985From: Mike Langieri/CT&MASep 9, 1995 11:31 AM
Martin… <<<I wouldn't recommend Alias at all for architecture. It's just not it's forte.>>> Interesting. One of my classmates at the Alias Studio Level II session in Toronto was employed as the chief technical illustrator for an Architectual firm out in the mid-west. I've never seen a guy so happy as when he left to go back to his new Indigo II Extreme <G>. He was talking about eventually doing camera fly-bys in buildings/rooms that he would render in Studio, maybe importing dxf files to get him started. Maybe it just depends on the specific application, but this guy was no beginner in the field of computer illustration. He was a ex-Mac & PC user, and was really psyched with the SGI. Mike/MA
#189658From: CSA/CASep 7, 1995 7:04 PM
Andre, PMJI, but would this be a poor time to mention that the Alias/Wavefront software does NOT run on the Impact series? In fact, they specifically recommend against it (we're dealers, BTW). Couple of months down the road, possibly. Kevin Krell – Computer Support Associates
#191392From: Fred RuffSep 18, 1995 9:38 AM
Sorry to jump in, I was reading your conversation and saw the name Metro Light. Is this the "Metro Light Studios"
#191504From: MARTIN G FOSTERSep 18, 1995 8:52 PM
Fred, >> Is this the "Metro Light Studios" << correct. I run the PC production department. Until recently MetroLight was SGI production only.
#191588From: Fred RuffSep 19, 1995 9:42 AM
Martin, I know you probably get people buggin you all the time but, are you looking for anyone right now? I have a fantastic background, and I live to fool people with effects. Well, no point in me begging to you like a kid crying to his mom in a toy store; drop me a line if you are curently looking for new talent. Fred Ruff, 102137,301 Alias / 3DStudio Artist 3D Coordinator
#194678From: Andrew PaquetteOct 10, 1995 5:25 AM
Martin, Has Metrolight developed a preferred method for importing Alias files into 3DS? I've been getting fairly unsatisfactory results using the .dxf file generated by Alias. AP
#194719From: Mike White SunDog Pro.Oct 10, 1995 1:22 PM
<<<Has Metrolight developed a preferred method for importing Alias files into 3DS? I've been getting fairly unsatisfactory results using the .dxf file generated by Alias. AP>>> Hello there AP Schreiber/4D Vision have a great way of importing Alias/Wavefront *.obj file with motion. You probably all ready know it's puppeteer. Mike White
#194868From: Andrew PaquetteOct 11, 1995 6:58 AM
<You probably all ready know it's puppeteer.> I didn't know that! Thanks, I'll check it out! AP
#194905From: Mike White SunDog Pro.Oct 11, 1995 11:57 AM
Your welcome. The import motion file function is were you'll find it. Say that ten time's fast. Mike
#194784From: SyndesisOct 10, 1995 8:19 PM
My company's product, InterChange for Windows, can read/write what are known as Alias "polyset" files. These aren't the native "wire" files, but given that they're only triangles and quads, they're well-suited for 3D Studio. Call (414) 674-5200 for more info… we of course read/write 3DS files, too.
#194787From: FIDO, F.Oct 10, 1995 8:33 PM
I am very interested by your product. We are planning to make our next game with 3DStudio for modeling and Wavefront for light/textures/animation/rendering. Can you give me some more details on Interchange? Is this the same that was on Amiga plateform? What can be translated? Mapping coordinates/Animation/lights/Textures parameters? thanks… Laurent FISCHER / CRYO France
#194886From: Chris NormanOct 11, 1995 10:10 AM
If you going use Wavefront, why don't you want to use it's modeler? I assume you will for the more organic meshes. Are you going to use GameGear?
#195073From: SyndesisOct 12, 1995 12:42 PM
If you send me your postal (paper) address in private e-mail, I'll send you a catalog. Yes, Syndesis started out in the Amiga market. The product has advanced quite a bit since then. At this time, we don't translate UV or texture maps. Basic material info is translated.
#194832From: MARTIN G FOSTEROct 11, 1995 12:11 AM
Andrew, we take Alias files into Wavefront and save out an .obj file. We then use a utility called obj2asc which converts the obj to a 3ds ascii file. No UV co-ords unfortunately but it was free on the Internet I think.
#194869From: Andrew PaquetteOct 11, 1995 7:01 AM
thanks for the info-now I just hope I don't >wipe out< looking for that file on the Internet! >g< AP
#196062From: Jim LammersOct 19, 1995 5:32 AM
RE Wavefront OBJ to 3DS conversion – I've used that little freebie utility a lot also, but it sometimes does not work if the mesh is too big. In those cases, I use Truespace to import the OBJ and then export a 3D Studio ASC file. Truespace is great for huge mesh translation! Jim
#196147From: MARTIN G FOSTEROct 19, 1995 2:54 PM
Jim, >> I use Truespace to import the OBJ and then export a 3D Studio ASC file. Truespace is great for huge mesh translation! << that's an expensive mesh translator <g>. Does it preserve UV mapping co-ords and material names?
#196254From: Michael BassierOct 20, 1995 4:54 AM
PMJI: we have programmed a Truespace to 3DS file converter that converts the meshes, mappings, co-ords, lights, cameras and so on… This is not a ready-for-sale product but it works (the most times <g>). If someone is interested in this little program maybe I can upload it to ASOFT… Michael
#196304From: MARTIN G FOSTEROct 20, 1995 1:39 PM
Michael, >> Truespace to 3DS file converter that converts the meshes, mappings, co-ords, lights, cameras and so on… << that sounds good. I personally am more interested in the SGI to 3ds file formats, especially .obj to .3ds or .asc (3ds' ascii).
#196375From: Kelly DoveOct 20, 1995 10:52 PM
Hi Michael. I'd definitely like to take a look at your program. Would you mind uploading it to me?? Thanks. Kelly Dove
#196402From: Michael BassierOct 21, 1995 8:05 AM
Yes, I`ll upload it to you. Please tell me what you think about it. Remember that`s not complely finished and I think there were some problems when you try to convert complex animations (the program can convert all animation information). Michael P.S: the program needs DOS4GW.EXE. If you haven`t the file please contact me…