Does any one know how to simulate a shallow depth of field in 3DS. I want to
have a focal point and then have everything be blurry behind it. Being more
blurry the further away from the focal plane. And if that is not to much to ask
I would like to animate it!!
-Tom
-Tom McGuire
Saw that nobody else who actually know's what they are talking about is
answering, so I'll speak up <g>.
What you are looking for is refered to as "rack-focus". LenzFX supports this.
There are several files out in the libraries which might be of interest. Do a
keywork search on LENZFX. From a previous message:
Call Digimation and order LenzFX. One of the best IPAS routines on the planet.
It can address the z-buffer to defocus through one of its modules. Its around
$295 I think.
Have fun…!