#Corel 5.0
9 messages in this thread
Hi! all… i need a some help… i have problem for import .DXF and .AI
from Corel Draw 5.0 to 3DS… first when i open the .dxf or .ai the polygon
is open… so i close it… select shape and test… 3ds say to me that the
polygon are self-intersects.. but i created only one polygon ?!?! what i
do?…
tnx for help me: )
sorry if you don`t understand what i say, but, i don`t speak english very well
: (..
Check your Shape closely (use Shape/Check), Morpheus. And use .AI 'cause DXF
export is pretty useless.
You'll probably find some overlapping problems you can fix…
-Alan
PS -What's your real name?
Tnx for help me!!! : )…. i`ll try what you say!!… my real name is
Chrystie… sorry for the handle.. : )..
Most welcome, Christie. Yeah, we try to stay pretty much like actual people
around here…
-Alan
Alan:
>> we try to stay pretty much like actual people around here…
Speak for yourself! :^)
Greg Pyros
Morpheus:
The problem that you have is that the shapes are not closed, because the
starting point is the same as the ending point, but these are two different
vertices at the same coordinates. If you CLOSE the polygon, these two
overlapping vertices are connected with a line at a length of zero, but are
still two overlapping vertices, what explains the error message.
There are two ways to MERGE the vertices into one, to get a correct shape:
1) Select all vertices and then perform a VERTEX/WELD
this way can take a lot of time, but works automatically
2) Use a quite large snap then choose POLYGON/MOVE and click the shape 3
times without moving it. 3DS will ask you if you want to connect the vertices
so answer YES,
and your polygon is closed.
Hope that helps.
Murat
Tnx for help me!!! : )… i`ll try what you say.. i have only a
question.. how is better for export from crel 5.0 to 3ds4, .AI or .DXF ?
sorry for my poor english…. i don`t speak english very well…
tnx!!
[ ]`s
Stick with .AI export from Corel, Christie. DXF is just not usable. Bring your
.AI files in with a minimun line weight, no fill, and when it's in do a select
all and then do a modify/vertex/weld/selected to close those "open" polygons.
-Alan
Morpheus:
Alan is right about AI/DXF, you don't get curves with DXF.
<<sorry for my poor english…. i don`t speak english very well…>>
If you prefer german, you can e-mail me, 'cause I'm in Germany. Or maybe
turkish, but I don't expect you speaking turkish, or do you???
Murat