CompuServe Thread

#IK & LW4

7 messages in this thread
#98816From: Bruce G. ConsidineJan 13, 1995 11:10 PM
Does anyone know about the IK comming with version 4? Will it only be applied through parent/child object hierarchies, or will it also work with bones? Bruce
#98847From: Trent K. JohnsonJan 14, 1995 6:32 AM
Bruce: FWIW, all I've heard is "basic inverse kinematics are supported in LW 4.0". Sorry, that's all I have… Trent/ReAnimators
#98885From: Bruce G. ConsidineJan 14, 1995 2:50 PM
Thanks anyway. I think Lightwave needs a few more tools as far as character animation goes. I wish they had a motion graph editor, so that you could insert motion into an existing graph between specified frame points. I would also like to be able to break the motion graph spline at a certain point and continue from the same point with a second spline. Work on the second spline wouldn't affect the previous spline. The only way to do this now is to break up a scene into multiple scene files. Bruce
#98935From: Wayne ColeJan 15, 1995 3:24 AM
Bruce, Re, the spline thing – have you tried using the "Linear" option at the point you want the second spline motion to start? Does that not do it for you? wmc – via Autopilot!
#98869From: John GrossJan 14, 1995 11:49 AM
4.0 IK will work with bones and/or parent/child relationships. And yes, it is "basic" IK.
#98884From: Bruce G. ConsidineJan 14, 1995 2:50 PM
Thanks for both answers. Were you and Grant scarce because you were finishing up Voyager work? After the Voyager season starts will you be able to talk about how the miniture and CGI work is merged? In working on a character animation, I'm learning how tough it is to light an interior set for a dolly shot that involves an aprox. 180 deg pan. I think I will try to avoid doing anything like this for the rest of the animation.
#98905From: BRAD HAYESJan 14, 1995 6:20 PM
I have not seen it in opperation yet, but Allen discribed it back in October at the VTU Hawiian Classes. He discribed it as VERY Basic. You create a null object as a Target and tell your selected object object to find it. I cant imagine that it wouldn't work with bones, but I do hope for so much. He also said that at this point if you creat a knee joint you have a 50/50 shot at the knee bending like a human or backwards like an animal. This was a few months ago so please take this as pure rumor. Every thing may have changed by now… Brad Hayes Hayes Visual Communication