Whatever happened to the promised shadow-mapping in scanline mode? I
was counting on this feature to come along, as I can't afford the
extra ram required for ray-tracing. Is there some technique already
present that will get the same result (like a separate pass for
shadows)? I really think this is an important feature that would save
rendering time, and I hope you haven't forgotten about it.
>> I can't afford the extra ram required for ray-tracing.
Harry,
Ray Tracing requires LESS memory than does Scanline rendering. Although very
usefull and something that I also want, shadows in Scanline would even require
MORE memory.
-GreG