Is there any way to achieve a fish-eye-lens distortion in 3DS. I tried a high
FOV, but I guess because it is scanline, planes were not wacked out like I
wanted. Do I have to use raytracers for this effect?
—————–Will
Will:
>> Is there any way to achieve a fish-eye-lens distortion in 3DS?
You might try just rendering normally and then mapping the renderings on a
sphere for a 'quick and dirty' effect.
Greg Pyros