CompuServe Thread

SA-4D Comments

5 messages in this thread
#6662From: Willie SchreursNov 21, 1988 1:10 AM
I've been using Sculpt-Animate 4D for a little while now, and I just thought I'd make a few comments. Overall, I'm quite impressed. Object creation has been made easier with the addition of a few new tools (direct entry of co-ordinates is something I've been waiting for for a long time) and improvements on old ones (the requesters are now much better, thank goodness!). The two best things, though, are an increase in rendering speed, and an improved image at the end of the process. I tried a few fairly standard scenes and found about 3-fold increase in speed, then I tried a very complex scene that I've been fiddling with (lots of glass, a couple of lights, etc), and found an 8-fold decrease in rendering time. And, because 4D renders the image at the maximum colour resolution, only computing the colour map after all is done, the resulting image is much cleaner. In fact, at first I was disappointed because some of the glass got lost in the background; before it had always been dirty enough to be seen!
#6757From: Barry MunkasyNov 24, 1988 12:39 AM
Thanks for the info. What program were you comparing 4-D to, Sculpt 3-D? Do you have any experience with other 3-D programs? Anything else you can say to a future 3-D consumer would be very valuable.
#6782From: Willie SchreursNov 25, 1988 1:32 AM
Yes, I was comparing 4D to 3D. I haven't used any of the other 3D programs, except for a bit of fooling around in stores (unless you count DBW_Render, quite some time ago). I was underwhelmed by Silver's object creation facilities, although it is a little unfair of me to compare it to Sculpt's since I am so much more familiar with the latter. A fair review would require equal time spent with each. And a poor object editor is not the handicap it once was, what with Modeler-3D and InterChange. I've seen some output from Silver, and it looks quite impressive, especially with the terrain module. I'll be sticking with the Sculpt series because of the time I already have invested a lot of time in it and am now quite comfortable with it — and it is a powerful piece of software. I'm sure that people who have used the other 3D software out there would be glad to give you their opinion. As for recommendations within the Sculpt series, it depends what you want to do. If you just want to dabble in ray-tracing, then Sculpt-3D is a bargain. If you want to add the capability to animate your creations, then Animate-3D will do this for you (it is not a stand-alone product; it modifies Sculpt to create a new program called Sculpt-Animate). If you feel the need for more precision, speed, and an improved user interface along with more tools to help you along, then Sculpt-Animate 4D is the (considerably more expensive) thing for you. Hope this helps.
#6934From: Barry MunkasyNov 28, 1988 11:00 PM
Thanks for the info. What is the price differential between Sculpt-Animate and 4D? Somehow I'm going to decide on a 3D package. I've asked a lot of people and read AmigaWorld and Amazing Computing concerning the subject and they really haven't helped too much. I really haven't heard anyone call any of the packages a waste of money and I suppose that is good. I just don't want all that money and software to gather dust like some of mine are now. Thanks again.
#7064From: Willie SchreursNov 30, 1988 11:18 PM
The upgrade from 3D to 4D cost $200. If you're comparing retail prices the differential would probably be a little more. Sculpt-3D and Sculpt-Animate are listed at $100 and $150 respectively, usually discounted down to around $70 and $130 or thereabouts. 4D is listed at $500. I've no idea how deeply it will be discounted. These programs COULD be dust-gatherers, although I'd bet that if you shelled out for 4D you wouldn't be so inclined to let it sit idle! It really depends how much you may need to render 3D objects, or how much you may be fascinated by it. With me it's mostly fascination, but I seem to keep on thinking up "useful" things to do with the beasts.