CompuServe Thread

More SuperJAM! Details

11 messages in this thread
#12759From: Oct 30, 1991 8:10 AM
More Details about SuperJAM! SuperJAM! is designed to assist in easily creating a six-member backup band. The composition process is fully interactive and does not involve notation. It is not, however, a toy. In fact, it's a rather amazing piece of work that can not only emulate any musical style, it can do so in a realistic, human-like manner. I am amazed to watch people use SuperJAM! Each person gets entirely unique musical results. And the speed at which people compose with this program is astounding. SuperJAM! is for those with outstanding musical knowledge and those with none at all. The program is multi-layered to allow you to dig as deep or stay as shallow as you'd like. SuperJAM!'s TurboSound Technology and TurboSample editor allow people to create their own instruments and play up to 16 at a time. Every other Amiga music program has been capable of playing only four at a time. SuperJAM! was designed by a team that included everything from professional composers to artificial intelligence experts. Check it out. You won't be sorry. Melissa
#12764From: Robert CoatesOct 30, 1991 5:26 PM
Melissa Any idea when it is being released. I'm real anxious to see (hear) 🙂 it. Robert
#12789From: Oct 31, 1991 8:13 AM
We expect to release SuperJAM! a week prior to Thanksgiving. (That's a conservative estimate. It's very possible that it may ship before then.) SuperJAM! will be "launched" at The World of Commodore show in London, England. Melissa
#12792From: Robert CoatesOct 31, 1991 8:24 AM
Do you anticipate uploading a demo version here so we can get an idea of the programs capabilities. That would certainly be appreciated. Robert
#12808From: Oct 31, 1991 7:33 PM
A demo version will be uploaded when SuperJAM! ships. ?exit 1
#12775From: Leslie T. BartiromoOct 30, 1991 8:27 PM
SuperJAM sounds pretty good. Any chance of uploading a demo version?
#12790From: Oct 31, 1991 8:14 AM
A demo will be uploaded when SuperJAM! ships. I promise to let you know when it's been uploaded. Melissa
#12800From: Art SteinmetzOct 31, 1991 4:05 PM
What's the trick with 16 voice Turbo<wince>Sound? Do you "dither" the instruments somehow? Are instruments/samples standard IFF/8SVX? If not can IFF stuff be converted? Thanks. — Art
#12809From: Oct 31, 1991 7:34 PM
The actual TurboSound code is proprietary. I can tell you this, though: IFF samples can be loaded, then converted to TurboSamples.
#12905From: Henry LowengardNov 4, 1991 7:26 PM
Art: It's probably a lot like my programs "Wink" and "8-pus" which play 8 voices on amiga in real time: I'm using additive synthesis. Note that 16 voices makes the samples effectively 4-bits, so the fidelity is not so hot (unless some time-consuming compansion is also going on). On a 7Mhz machine, the best I coud manage was about 7Khz of sound before the double buffers couldn't flip over. That was with 8 voices and not much processing overhead, in assembler using some unrolled, register intensive code. Though on my 25-Mhz machine, there's no problem getting good fidelity (which is after all related more to the sample rate than the number of bits in the sample , the output filter acting as an integrator…), and in fact I've bumped wink and 8-pus up to 20MHz or so , 16 voices on a 7Mhz machine may not sound too hot. (especially with all 16 going at once) On the other hand, B&P doesn't need to monitor the incoming MIDI stream like 8-pus and Wink do, and another trick, involving alternating samples from two banks of sound instead of adding them can seem to allow more accurate sample lengths (at half the sample rate, if used, at full sample rate if not used…the trick is to only use it when all other bandwidth is filled up…). Ah, sweet music! As simple as a rustic pan-pipe or the burbling of a daydreaming child! —> the amusing JHHL <—- a message not processed by WHAP!
#12936From: Ben TubbNov 6, 1991 1:10 AM
A 16-voice sample playback should allow four voices on each of the Amiga's 4 8-bit DACs to have 64 bits per voice.