CompuServe Thread

#Video Post Question

3 messages in this thread
#25985From: Aaron WeintraubNov 1, 1992 9:08 PM
I'm wondering if this is possible to do with Video Post, and if so, how to do it. I have an animation which takes place in front of a brick wall. Right now, I have a wall object behind the animation with a brick texture applied to it. The animation casts shadows upon the wall. Because of the texture and bump map of the wall, which takes up the entire screen, it adds quite a bit of rendering time to each frame. I'd like to use the brick wall as a background and alpha the animation over it so it won't have to render the wall every frame, since it doesn't change at all. The problem is, that if I do a straight alpha, the shadows won't come out. Is there some way to do what I want? How would I set it up in VP? Thanks Aaron
#26030From: Mike MorrisonNov 2, 1992 12:22 PM
In a previous message I covered a technique of creating colored shadows that might also work for this. For the full text, download the ASOFTM message base. Although it is mainly for getting colored shadows, I'm afraid it will not save you any time. Basically it involves assigning everything a self-illuminating white (255,255,255) Then render the scene, so all you have is the shadow on a white background. These images can be used with VP to composite the shadow back onto a scene. I don't think it will save you any time though since you would still have to render the whole scene with a wall to get the shadows. -MM
#26047From: Aaron WeintraubNov 2, 1992 4:41 PM
Hm… How about if I do this? 1) Render the animation with no background. 2) Render the shadows seperately with everything on SI white. 3) Composite the animation over the wall, and composite the shadows on also with a gray alpha image, so that the wall will show a little through the shadow. I think it would work, but I don't know which way will be faster. Doing this way, I would have to render everything twice, once for the animation and once for the shadows. The other way, I'd have to render only once, but wait for the wall every frame. Aaron