CompuServe Thread

#Puppeteer anyone?

12 messages in this thread
#148688From: M. G. BATCHELORJan 24, 1995 12:32 AM
Hi Martin, << There are ways of using MoCap with R4's IK and I actually mentioned a theory a few months ago. >> Yeah, I would think it would be pretty straightfoward, to someone that knew what they were doing. I'm really surprised there hasn't been more s/w developed for M/C, …the hardware's still pretty expensive I guess. While utilizing M/C certainly makes sense to employ in many cases, if available, …I have irrational thoughts about it. At some deep, inner level….I kind of resent it <g>. I was wondering if you or anybody else has ever had that kind of feeling about M/C, 3D Digitizers, etc.. I realize my feelings on this are ridiculous <G>. BILL
#148705From: Constance R. RothJan 24, 1995 2:13 AM
Bill, I understand completely — kinda seems like cheating — an easy way of getting something that takes you hours/days/weeks/months to produce the "right" way! I used to feel this way about models too, but have managed to overcome this self-imposed "rule" in one case — I'm using Humanoids in my current project. I am adding/making clothes and various accoutrements myself, but I'm still a bit uncomfortable doing this…maybe it's just my deep-seated fear of being (or being thought of as being) lazy!:) Regards, Connie
#148776From: MARTIN G FOSTERJan 24, 1995 11:47 AM
Bill, >> Motion Capture …. I kind of resent it <g>. I was wondering if you or anybody else has ever had that kind of feeling about M/C, 3D Digitizers << I strongly believe in creating my own custom meshes and texture maps – for me there's more disappointing than seeing the same human mesh and/or texture maps in some game or broadcast animation. However, I have no such reservations about motion capture. I'm all for it as an efficient way to generate a large amount of _custom_ character animation. It's just another tool and as along we don't start seeing the same Viewpoint motion files being used over and over, then I'm all for it.
#149021From: M. G. BATCHELORJan 25, 1995 4:04 PM
Hi Martin, RE: >> Motion Capture…I was commenting from a lighter perspective, and of course if it made sense, I'd use digitizers, m/c, etc., if available. I was just wondering if any other folks who've done this for a while had some sort of negative/resentful feelings about all this semi-automated technology, deep down inside. For instance, even though Disney Studios used live actor studies, rotoscoping, etc., I wonder how Walt himself would have felt about M/C ? On one hand, you could say he would accept & use it without reservation, as a means to an end. On the other hand, with all the time & effort spent analyzing motion & developing manual techniques for employing that knowledge…..would he resent it *a little*, strictly from the standpoint of the ART FORM, as opposed to any commercial/practical considerations ? BILL
#149119From: MARTIN G FOSTERJan 26, 1995 12:15 AM
Bill, >> I wonder how Walt himself would have felt about M/C ? << Good question. I don't feel qualified to second guess big Walt, but judging by Disney's recent movies, they are doing very well without it. Also, some of their animation is very stylized and doesn't really lend itself well to mocap as well as regular human motion.
#149897From: David GouldJan 29, 1995 8:24 AM
>> I wonder how Walt himself would have felt about M/C ? << Walt Disney did in fact make film of actors doing the movements of the final animated characters. The animators would then use this film as a reference point. They found that when they copied the movement of the human characters directly that the final motion was jerky and linear. So instead they used the motion as a reference and then exaggerated the motion to make it smoother. Traditional animation stresses the importance of exaggerated motion to help portray the motion to the viewer. This is something that can't be done as yet with a computer. Only a skilled traditional/computer animator can give *life* to the model. David "Animer – to give life" Gould.
#149942From: MARTIN G FOSTERJan 29, 1995 2:32 PM
David, >> Walt Disney did in fact make film of actors doing the movements of the final animated characters. << good points. I'd guess that this is fairly well-known. I've seen plenty of documentaries on Disney and "the making of …." programs. I think he would have liked Motion Capture. Especially the knew "Monkey" device.
#150029From: David GouldJan 30, 1995 5:07 AM
<<I think he would have liked Motion Capture. Especially the knew "Monkey" device. >> Sounds interesting could you tell me more? David "Patented monkey device" Gould
#150205From: MARTIN G FOSTERJan 31, 1995 2:38 AM
David, re: "monkey" device if I'm getting my terminology correct the "monkey" is big mechanical thingy with joints and lots of wires. You "pose" it in various ways and create keyframes in that pose. Traditional puppeteers would really like it I think. It allows you to work in real life in a more natural way.
#150331From: David GouldJan 31, 1995 9:27 PM
<<if I'm getting my terminology correct the "monkey" is big mechanical thingy with joints and lots of wires. You "pose" it in various ways and create keyframes in that pose.>> So it is like the "dinosaur input device" used in the Jurassic Park movie. Having seen the film "Tim Burton's Christmas Nightmare" I was really impressed what tradtional model animators can achieve. Combining their skills with the power of computer graphics would produce some phenomenal results. David "No monkey business" Gould
#150341From: MARTIN G FOSTERJan 31, 1995 10:33 PM
David, >> So it is like the "dinosaur input device" used in the Jurassic Park movie. << Probably. I believe it can be configured for different creatures.
#149225From: Eddy R. WoodJan 26, 1995 1:01 PM
M.G., Walt Disney is probably the first person who ever used Motion Control in a computerized/mechanical means – not just in his animation but in his animatronics. I think he and his engineers probably deserve a lot of credit for developing the technologies that are now in use in M/C. Since we think of Mr. Disney as a figure of animation history, sometimes we forget he was always ahead of state-of-the-art. A lot of times he created new technologies. I feel very strongly that Walt would have used M/C himself and would have developed it beyond where it is today had he lived in current times. I am sure his angle would have been, "Let's make M/C an art form on it's own." Interesting Topic, Thanks, Eddy