CompuServe Thread

Imagemaster 9.21

34 messages in this thread
#46280From: Black Belt SystemsOct 31, 1992 1:23 PM
I'm pleased to announce the completion of Imagemaster 9.21; we're packaging it over the weekend, and we'll begin shipping the new release beginning Monday, November 2nd. 9.21 is an important milestone for several reasons: The 9.21 Imagemaster release implements extremely high quality support for the new AGA 256-color and HAM8 (262,144 color) display modes for both working environment and rendering operations. These modes, which are available in both the new Amiga 4000 and Amiga 1200, bring photo-realistic imaging to stock Amiga platforms for the first time. Imagemaster provides the very first tool released which can utilize these new display modes effectively for actually working on images, rather than just displaying them. We feel that the Amiga 1200 in particular is the first machine that CBM has produced since 1985 which has a real chance of making a significant impact in the consumer market. With the release of Imagemaster 9.21, the potential of the new graphics modes can be realized early in the life of this new machine, and those images should "knock the socks off" of anyone viewing the machine. In addition, Imagemaster's ground-breaking Morphing capabilities have been extensively enhanced and the results are truly incredible – the quality of morph output possible has increased manyfold, and the accuracy of the performed operations is now actually "pinpoint". Since Imagemaster first introduced affordable morphing capability to desktop PCs, not one but two "me-too" programs have been released for the Amiga. Although we certainly noticed, we didn't worry about it much because we knew that the morph technology that we were creating for 9.21 would eclipse anything these other companies had created. Well, 9.21 is here, we now own release copies of both the competitors so we can compare them fairly, and I can tell you that we are quite certain that neither of them can provide even close to the wealth of control or the quality of output that Imagemaster can. New <continued>
#46449From: Peter GreciNov 4, 1992 5:26 PM
Sounds Cool to me,I can't wait to get my copy of 9.21 have the DVE problems been fixed?
#46460From: Black Belt SystemsNov 4, 1992 7:11 PM
Yes, they have. Plus, there are lots of other items in there to play with. –Ben …via AutoPilot
#46532From: Peter GreciNov 6, 1992 4:42 PM
Well I look forward to getting it and installing in my Vastly Shrinking HD spaceLooks like it's time to yank the 105 meg quantum out and replace with a 650 meg JUST for WB and Software,I use Syquest 88's for stills and anims MIDGARD GRAPHICS
#46550From: Black Belt SystemsNov 6, 1992 11:45 PM
Glad to hear it. Peter, you've been working with your morph stuff, right? Ever get a copy of Morph Plus? –Ben …via AutoPilot
#46551From: Jim S. RoofNov 7, 1992 12:02 AM
Ben, I got a copy of Morph Plus and it kept crashing on my '040. I never did get a good feel for it during the limited time I was able to work with it. The onion skin interface was very fast (almost real time) but I really had doubts as to its accuracy. Frankly, I think the value and performance is with your product. I am running incredibly fast now with 9.20. I just read what I got through writing and want to clarify. The accuracy problem was not with the interface but with the morph alignment. Maybe I didn't spend enough time with it due to the '040 problem but it seemed a bit difficult to really pin down. Jim Roof
#46585From: Black Belt SystemsNov 8, 1992 12:13 AM
Ok, thanks for the info. I suspect that ASDG will fix any crashing problems ASAP, if you call the technical support people there. As for the accuracy, I don't think that there is a real problem there – I own MoprhPlus and it's as accurate as it needs to be for excellent results. In the meantime, you should call US and get yourself a copy of 9.22; it is MUCH faster than 9.20 with complex morphs; it is more accurate; it has a much faster onionskin interface than 9.20 had; it also has things like contrast and brightness for the morph views, live disassociated panning and zooming, edge control, etc. Be about $20 – you need to be registered is all. Tell you what, though – when you get your Morph Plus up and running, I'd be interested to hear anything you have to say about either product. Especially anything you think would improve ours. Thanks –Ben …via AutoPilot
#46640From: Jim S. RoofNov 8, 1992 6:47 PM
That's what I love about you guys. You're not just all brains but all ears too! thanks, Jim Roof
#46734From: Nick MurrayNov 10, 1992 1:18 AM
(sigh) was their a bug in 9.21? What's new in 9.22? Nick
#46790From: Black Belt SystemsNov 11, 1992 1:24 PM
9.22 has a lot of things new – it's not a bugfix release, although we did also fix a few minor ones. All the new features are in the morphing operations: + Morph views are asynchronous and interruptable + Morph grid can be added with edges for local "Cinemorph-style" control + Morph grid and our vector tools can be mixed/matched + Morph grid can be a rectangular subarea or entire image as above + Morph ishapes can be added with edges or without + Edges move during a point move in Morph; points xor'ed for live feel + OnionSkin display has complex asynch neat-o zoom capability added + Zooming is now multi-level – each image will accept it's own zoom/pan. + Asynch brightness and contrast added to morph interfaces + Overshoot graph control capability added to velocity tools + Instant ability to reduce arc to vector and vector to point + Point sets are now mergable for group editing capability We're always adding things, you know. That's why the autoupgrade program is such a good deal. –Ben …via AutoPilot
#46751From: Peter GreciNov 10, 1992 5:29 PM
9.22???? Has 9.21 Shipped Already???Blimey!!!! MIDGARD GRAPHICS
#46792From: Black Belt SystemsNov 11, 1992 1:24 PM
9.21 and 9.22 have both shipped. :^) –Ben …via AutoPilot
#47029From: Peter GreciNov 14, 1992 11:24 PM
Yupper,I got 9.22 Friday afternoon,I was thrilled to say the least. I like the DVE's too tho they seem to Choke on Rendering DCTV pics
#47041From: Black Belt SystemsNov 15, 1992 4:30 AM
Really. Gak. <mumble> –Ben …via AutoPilot
#46750From: Peter GreciNov 10, 1992 5:28 PM
Nope Still haven't Broken Down and Gotten Morph Plus……I am awaiting a Demo by a friend of mine Because if Morph + doesn't allow you to set Control Points as IM does I will NOT be buying it,I have Cinemorph too and Am Underwhelmed with it's user friendliness MIDGARD GRAPHICS
#46777From: Paul GerhardtNov 11, 1992 10:16 AM
Peter, I am now in the process of working with Morph + and IM to produce my "Morph Off" for this Saturday's user group meeting. I'll post some detailed impressions after I gain more experiance. But for starters I ran through the M+ tutorial and created their Owl->Baby morph. Ten frames on my 4000 took about 35 minutes. Then I created the same morph on IM 9.10 (have not yet received 9.22 – hope it gets here before Saterday) and it took 8 minutes! IM was FOUR times faster! I'm goint to run the test again tonight to make sure I did not do anything wrong with M+. More impressions to come. . .:) …AutoPilot Engaged… -Paul-
#46778From: Peter GreciNov 11, 1992 10:29 AM
Does Morph Plus allow you to put the Control Points Where you want them like IM does or is it a Mesh like Cinemorph from Nova/GVP????Thanx I'm putting off Morph Plus Till I know this question,I love the Control I have in IM and even tho Cinemorph is MUCH faster I still use IM MIDGARD GRAPHICS
#46802From: Paul GerhardtNov 11, 1992 5:25 PM
Peter, Yes MorphPlus uses control points. In fact since Im just added edges the control methode is exactly the same except that IM allows curved morph paths. If you look at the vector/onion skin screen of IM then you pretty much know what the UI of MorphPlus is like. BTW I did another test and the results were different. See my "Morph Off" message. …AutoPilot Engaged… -Paul-
#46835From: Black Belt SystemsNov 11, 1992 9:46 PM
There are a number of other differences. Morph+ only allows transparency and velocity to be applied to groups of points. Imagemaster allows you to do anything you like. Also, Imagemaster's transparency is associatively controlled by the velocity curve which is active, where Morph+ cannot do this for you. Some of the UI tools in Imagemaster are far better, examples being the indpendant scrolling and zooming I mentioned eariler; the extra interface (dual window); the ability to control using a grid, like Cinemorph, and also with a LOCAL grid, unlike CineMorph :^) And the splined paths, as you mentioned. Ben
#46884From: Paul GerhardtNov 12, 1992 4:47 PM
Ben, Like I said, "functionality that is not present with M+". And of course your vectors are more colorful and prettier to look at ;)! …AutoPilot Engaged… -Paul-
#46860From: Paul ToalNov 12, 1992 4:43 AM
Peter and Paul, I'm just getting into morphing and am still collecting stock footage for morphed animations to end up on video tape. Do you guys have any tips or thoughts on how to use or force backgrounds? What will or won't work as far as backgrounds in the morphing construction process. Thanks for your thoughts, –Peter Paul Toal 🙂
#46885From: Paul GerhardtNov 12, 1992 4:47 PM
If the backgrounds are identical then laying down a fine grid of points will "lock" the background. IM will fill the frame with a fine grid at the click of a button. You then just erase those points from the subject of the morph and lay in your vectors. The ONLY way I have done this is to lock my camera in a tripod and digitize the two subjects for the morph with identical backgrounds. If the backgrounds are NOT identical then I use DCTV paint to paint out the backgrounds. I am now working on morphing a 32 FORD into a 36 FORD morphing through 33, 34 , & 35. I painted out the backgrounds for all five pictures. After the morphs are done I'll composit the morphing cars back onto the original background of the 32 FORD – again using DCTV paint (that is unless I get my hands on Brilliance!) …AutoPilot Engaged… -Paul-
#47031From: Peter GreciNov 14, 1992 11:27 PM
Your Best Bet is to ELIMANTE the Background from your 2 pictures then After Morphing Composite the Background back in…..it will speed rendering and make it look better as well.or at least try to Shoot your pics against a Solid Colored Wall or Ultimatte Bluescreen MIDGARD GRAPHICS
#47030From: Peter GreciNov 14, 1992 11:25 PM
Thanx Paul,I just borrowed my Buddies Morph Plus and will check it out myselfs to see if I like it.Great having users to allow you to try before you buy MIDGARD GRAPHICS
#47049From: Paul GerhardtNov 15, 1992 8:35 AM
Yeah, there is nothing like taking a test drive :). Last night I did my "morph off" at our users group meeting. I showed IM first, describing IM's features as I covered the basics of morphing. I then showed M+ pointing out the differnces (NOT many in terms of substance) from IM's UI. I thought that would be the fair way since IM WAS first to offer 24bit morphs. I then showed the Owl -> Baby morph done by both programs (can't tell one from the other). The bottom line was that for all but the most demanding morphs (there IM has more control) they are equivolent. There is nothing that shouts "WOW get that that one!" My recomendation: If you already own ADPro and are ONLY interested in adding morphing to ADPro (By the way it did not escape me that MorphPlus is just alternate front end for ADpro. Morph plus COULD have been sold as just another set of loaders/savers for ADpro. But that, I guess, was not good marketing.) get MorphPlus. If not go for IM since you not only get similar morphing but all the rest of the IM's arsenal of functions. Even with the half dozen or so other effects that come with M+, with IM you get a "bigger bang for the buck". …AutoPilot Engaged… -Paul-
#46795From: Black Belt SystemsNov 11, 1992 1:25 PM
Your 9.22 was shipped UPS blue – I checked. You'll have it. :^) Speedy, isn't it? <grinning widely> Plus, wait'll you see the NEW morphing features in 9.22… heh heh heh. –Ben …via AutoPilot
#46803From: Paul GerhardtNov 11, 1992 5:26 PM
Ben, I received IM 9.22 today! Thanks for the speedy service. And I DO love the additions. It was like you were reading my mind as I was comparing IM to M+. You have added all that I though was needed and more! With the addition of edges and zooming on the onion skin screen M+ now truely has nothing over IM! Of course there are all those things that IM can do that M+ can't. 😉 I have noticed that 9.22 is significantly slower than 9.10. It took 20 min. to do the morph verses about 8-9 min. for 9.10. Is that the price we pay for better quality and control, or is something wrong? Maybe I should reinstall and see what happens. …AutoPilot Engaged… -Paul-
#46823From: Black Belt SystemsNov 11, 1992 9:34 PM
Glad you got it. :^) 9.22 is a great deal more accurate; also, it has no speed penaly for larger morphs – in 9.10, if you have 4x the points, it would be 16x slower. In 9.22, it'll run exactly the same speed – which will likely be much, much faster than 9.10. other issues that directly affect speed are output resolution of the image – are you making the same size images? Did you notice that the zooming is *independant*, so that you can position the two frames differently and see both ends of a vector at *different* magnifications? in both UI's? Also that scrolling is independant so you can see both ends of a magnified vector, period? –Ben …via AutoPilot
#46883From: Paul GerhardtNov 12, 1992 4:47 PM
Ben, Yeah the independent zoom and scroll are GREAT! I have had only a few hours to play with both IM 9.22 and MorphPlus, but I have found ONLY three areas where M+ has a slight UI advantage. I like M+'s vector copy/paste functions and the keyboard shortcuts for adding sequencial vectors & edges; M+'s more convenient vector grouping; and is use of spline curve; for setting the motion and transparency curves (might not be any more effective, but they look more elegant). Other than those three items IM's morph controls equal or surpasses (I wont list those since I'm sure you are already aware of IM's UI strong points 😉 ) the UI of MorphPlus and adds functionality that is just not present in M+. As far as speed goes it sounds as if you had a limited number of points 9.10 might be faster, but that advantage would soon disappear as the morph became more complex. Maybe that is why I got faster results with 9.10. Also I used no edges (Were there edges in 9.10? I don't remember.) in the 9.10 morph. All the vectors of the 9.22 morph were connected with edges. …AutoPilot Engaged… -Paul-
#46877From: Vance SchowalterNov 12, 1992 1:40 PM
I remember when BBS advertised its HAM-E long ago. Has BBS sworn off advertising in just AW, or all Amiga mags? Vance
#46906From: Black Belt SystemsNov 12, 1992 7:47 PM
We've pretty well sworn off, period. Ads didn't make a difference, except to the mags we advertised in, I'm afraid. So what does make a difference? (1) Distribution. (2) Word of mouth. (3) reviews. –Ben …via AutoPilot
#46931From: Vance SchowalterNov 13, 1992 12:27 AM
I'm glad you noted reviews as #3 being that AW never did do BBS's properly. Vance
#46791From: Black Belt SystemsNov 11, 1992 1:24 PM
Peter, You know our Onionskin interface? Morph+ uses the same idea, they show about 70% of the screen as an overlaid onionskin. Since you don't have dual windows available, they can't provide you with the discrete point editing tools which would be similar to Imagemaster's other interface. You see vectors and "points", which are the same thing as a vector with no movement between the endpoints in Imagemaster. You don't think Cinemorph is user-friendly? Well I have to say that's the first time I've heard that one. :^) Heck, even *I* think Cinemorph is user-friendly, and they're our competitor! <grin> Well, I'll be interested to hear your 9.22 opinions, anyway. –Ben …via AutoPilot
#47034From: Peter GreciNov 14, 1992 11:34 PM
I meant that Cinemorph is Harder to use for Morphing 2 Distinctly different pictures.For Warps its a Clear winner