CompuServe Thread

#Flat mirror & 2 Sided !

3 messages in this thread
#64570From: Martin EnthedNov 1, 1993 12:15 PM
If I make a singel face, and applay 2-sided flatmirror material to it. I get mirror effect only on the side wich is detected as "outside" due to the normal, no reflection is seen on the other side ! Is this the way it should be, or am I missing somthing !? regards, Martin
#64702From: David RhotenNov 2, 1993 9:20 AM
I believe you are correct — there is no way to do a two-sided flat reflection map other than to actually have two planes back to back with their normals pointing in opposite directions, as the flat-mirror uses the normal to determine the reflected objects.
#64827From: Martin EnthedNov 3, 1993 6:20 AM
>I believe you are correct — there is no way to do a two-sided flat reflection >map other than to actually have two planes back to back with their normals >pointing in opposite directions, as the flat-mirror uses the normal to >determine the reflected objects. That is to bad, I wanted to make Flatmirrored faces falling down and reflecting things around while falling. Now I have to have 2 faces in 2 different objects linked together to make the effect ! Regards, Martin