CompuServe Thread

#3d book

8 messages in this thread
#64609From: Gary Kessel – JMGRNov 1, 1993 4:47 PM
Can you give us an example of the type of "advanced" tips that will set your book apart from the rest. I don't mean to be pessimistic but I've heard too many "different" and "advanced" terms thrown around about all types of "instructional" manuals. What kind of "high end secrets" can we expect?
#64650From: Todd PayneNov 1, 1993 9:39 PM
Thank you for the opportunity to give you and other forum members a preview of the book! The book is 484 pages, perfect bound, with color plates inset in the center of the book. While this may not help describe the content of the book, I wanted to stress that this book was produced with a certain degree of quality, that I have not yet seen by other artists and their 3D Studio books. The book consists of 3 sections; Getting Acquainted, Advanced Techniques, and a Command Reference. There are 17 chapters within these 3 sections. The "Advanced Techniques" section runs from chapters 4 thru 13. To be fair, I must say that it is very hard to answer your question about "advanced tips and high-end secrets". Who's to say how one particular user would judge our work as compared to the next user who may see it as completely different. This is my opinion of advanced techniques…if you feel you have vast knowledge (which is quite likely for some of you) you may consider checking the book out at the library when it becomes available, or perhaps wait for one of several reviews that will be available in November. I have several years experience working with Alias, and Wavefront and I feel I have knowledge worth sharing on several techniques. I have read several threads in this forum about the lack of information on lighting models, for instance, used in computer graphics…chapter 13 is devoted entirely to this subject. I could go on but messages in forums should not be as lengthy as this one is. I will finish by saying we spent many, many hours and dollars on market research trying to value this book in this market. According to our information this market would have supported this book at 3 times the price we are asking. Still I was concerned with giving people the most possible for the money, so I have included a demo version of a raytracing package developed for 3D Studio. It has cost me tens of thousands of dollars to produce the software and the demo is free with the book! For further info contact me direct at 70761,3061. Glad to share this with you. TP PS The book is finally finished and ships this wednesday!!
#64671From: rachel rosenthalNov 2, 1993 12:18 AM
Is the "ray tracing package" an IPAS? What does "package" mean in 3DS language? Thank you!
#64673From: Todd PayneNov 2, 1993 12:36 AM
Rachel, No. The Mirage Raytracing Engine is not an IPAS routine. Not yet anyway. In its current release (2.0) it will work as a standalone program. You will shell out to it much the same as shelling out to a paint program etc… With the help of Adesk and the Yost group we hope to have an integrated package working as an IPAS for Release 3. So far Adesk has expressed a sincere desire to help us acheive our goals and the others have offered to be testing sites.(beta should be available any day Gary).
#64785From: Schreiber InstrumentsNov 2, 1993 9:06 PM
Payne, Will you support .SXP, .BXP, .cel & .fli/.flc file formats for inputting texture maps? What about calculating the object positions at different frames? A ray tracer could be an .IXP but you would also need to read the current 3DS file of the scene for some of the information. Keith.
#64728From: Steve HornbyNov 2, 1993 11:48 AM
Could you please send some info to my mailbox? I am interested in your book but have never seen _any_ books out on 3ds.. Thanks! …Steve
#64743From: Mike KelleyNov 2, 1993 1:49 PM
> The book is finally finished and ships this wednesday!! Hey, I'll support ALL you guys. How do I order?
#64909From: Jim [PolyGone Cafe]Nov 3, 1993 5:03 PM
Okay, sold, how do I buy one! ???? Jim [PolyGone Cafe']