If I make a singel face, and applay 2-sided flatmirror material to it. I get
mirror effect only on the side wich is detected as "outside" due to the normal,
no reflection is seen on the other side !
Is this the way it should be, or am I missing somthing !?
regards, Martin
I believe you are correct — there is no way to do a two-sided flat
reflection map other than to actually have two planes back to back
with their normals pointing in opposite directions, as the
flat-mirror uses the normal to determine the reflected objects.
>I believe you are correct — there is no way to do a two-sided flat reflection
>map other than to actually have two planes back to back with their normals
>pointing in opposite directions, as the flat-mirror uses the normal to
>determine the reflected objects. That is to bad, I wanted to make Flatmirrored
faces falling down and reflecting things around while falling. Now I have to
have 2 faces in 2 different objects linked together to make the effect !
Regards, Martin