CompuServe Thread

#VIDEO PROBLEM – Weird!

9 messages in this thread
#65333From: James TichenorNov 7, 1993 7:02 PM
So now I have a really weird problem. I have a Diamond Viper VLB that I had set up as a P9000 using the VIBCFG procedure. Everything was fine until today, when I loaded 3DS and my screens were compressed to half their size. The only thing that is new on my system is a video driver for the Borland C++ debugger. I can't figure out what else it may be. I haven't tries rebooting, and cleaning my memory. I'll try that now and let you know what happens. Nope. That didn't fix it. This was my setup: MAIN-DISPLAY Diamond Viper P9000 640x480x256 MATERIAL-DISPLAY " 640x480x256 RENDER-DISPLAY " 800x600x65000 The renderer works fine, but the MAIN-DISPLAY has to be changed to 16 colors to work, and the Material Editor doesn't work at all. Like I said, I had this et up and fine, but now, I don't know what's happened. Any ideas? James
#65439From: ALAN IGLESIASNov 8, 1993 12:00 PM
James, before you do anything else, delete the 3dadi.cfg file and try the VIBCFG thing again. Make sure you use Vibrant's Diamond VIPER P9000 driver, and not the other, generic P9000 driver! The "screen commpression" you describe sure sounds like some sort of hardware/monitor timing incompatibility. You can easily change scan rate timings by using the Viper's VPRMODE.EXE and the Custom Monitor settings. Set all displays to their lowest scan rate and try 3DS each time. If you have the docs to your monitor, you should be able to match the scan rates straight-away.
#65485From: James TichenorNov 8, 1993 4:26 PM
<<James, before you do anything else, delete the 3dadi.cfg file and try the VIBCFG thing again. Make sure you use Vibrant's Diamond VIPER P9000 driver, and not the other, generic P9000 driver! The "screen commpression" you describe sure sounds like some sort of hardware/monitor timing incompatibility. You can easily change scan rate timings by using the Viper's VPRMODE.EXE and the Custom Monitor settings. Set all displays to their lowest scan rate and try 3DS each time. If you have the docs to your monitor, you should be able to match the scan rates straight-away.>> So I did this and at first it didn't work. I wanted to set my MAIN-DISPLAY for 640x480x256, but it was either 640x480x16 or 800x600x65000. It wouldn't let anything in between without the compression. So I stuck with the 800×600. Very small fonts! The same for MATERIALS, although that's not as big a deal. The RENDER works as before. I guess since I set my VPRMODE to 800x600x65000, that's the only res. I'm going to get. I wonder if I set both 640x480x256 and the above, I wonder if that would cover both… Is there any draw backs to running the MAIN-DISPLAY at 800x600x65000, memory wise? It seems to redraw quicker, but everything looks so small. Maybe it's just an adjustment. Anyway, I can work now, and that's what's important. Thanks very much for the help! James
#65548From: ALAN IGLESIASNov 8, 1993 10:32 PM
Although running the Main Display at anything over 256 colors is not reccomended, if it works, fine, I guess. I still can't imagine getting screen compression/distortion at, say, 800x600x256/60hz, but not at 800x600x65000/60hz! Analog monitors' scan rates, as far as I know, are not directly affected by color depth alone, but are by screen resolution. Please make sure you have used VPRMODE's CUSTOM MONITOR setting, and adjusted *all* resolutions/color depths to their lowest scan rates, and save the .ini file. This really should allow the Viper's 800x600x256 and 640x480x12M modes to work with most monitors. -Alan PS- Are you rendering at 640x480x12M? If so, and you are using the Vibrant driver, I would think that that mode should do fine for Medit as well…
#65618From: Jonas Ruikis [ADESK]Nov 9, 1993 10:16 AM
Hi Alan, I haven't gotten around to saying hi to all of you since SIGGRAPH so here's a big HELLO and I have fond memories of shooting the *&%^ over pizza and beer. >> main display over 256 colors….>> There was a small thread regarding CHKED.PXP coming up with no colors for some machines running over 256 colors in the MAIN display… Other than that,.. See Ya. Jonas[ADESK]
#65689From: ALAN IGLESIASNov 9, 1993 4:00 PM
Thanks, Jonas. Nice to hear from you. Yeah, that PXP box could be a factor… -Alan
#65669From: James TichenorNov 9, 1993 1:21 PM
<<Please make sure you have used VPRMODE's CUSTOM MONITOR setting, and adjusted *all* resolutions/color depths to their lowest scan rates, and save the .ini file. This really should allow the Viper's 800x600x256 and 640x480x12M modes to work with most monitors.>> This is what I did. My mistake is that I had setup the VIPER only for 800x600x65000/60hz. My other res' were set at 72hz. Oops! I think that happened when I hooked up a Sony 1604, just to see what it was like. Anyway, I've reset everything and it all works beautifully. The MAIN-DISPLAY is set at 256 colors, and the MATERIALs at 800x600x65000. Beautiful rendering! Actually matches what I have in RENDER-DISPLAY! One more question. I have 16megs of RAM but still get some paging and swapping, especially with the MATERIALS set at 65000 colors. Is this the trade off to using higher resolution? I wasn't sure if DRAM is accessed for screen res or not… Thanks VERY much for the help to set me straight! James
#65690From: ALAN IGLESIASNov 9, 1993 4:00 PM
You are most welcome, James. I'm glad to help. The Viper VLB is just naturally more complicated than many other cards 'cause it lets you DO more. Kind of like a comparison between PCs and MACs<g>. You say that you get MORE swapping with that materials setting? Hmmm…don't really know if that should affect it, but I would recommend a Medit display of 640x480x16.7M — the same for most render displays. Main Display on a 14" monitor is nice at 800x600x256, and awesome at 1024x768x256 on a 17". No need to waste the *24-bit* capability of your equipment, the Materials display, the the great rendering capability of r3, so get those rendering and Materials displays up to 24-bit/16.7 colors!
#65735From: James TichenorNov 9, 1993 8:17 PM
<<the great rendering capability of r3, so get those rendering and Materials displays up to 24-bit/16.7 colors!>> I've set it there and it beautiful. I especially like being able to see a material that I'm not working on, for comparison sakes. Almost feel like I'm working on the Big Boys <g>